Speedsolving Methods ...?

Cuber65

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once mastered, how would the speed solving methods rank from fastest to slowest

the only methods ive ever heard of are:
fridrich
petrus
roux
MGLS-F
ZZ
LBL

list all the ones you know of from fastest to slowest

the only one that i know how to do is fridrich, no idea what the others are
 
fastest to slowest=all :) it depends on your look ahead,, turn speed,, blockbuilding skills,, algorithms,, there is no fastest method
 
No idea what any of the others are? Not even LBL or Petrus?

anyway... theres no good way to accurately rank all of those, besides LBL being at the bottom.
 
anyway... theres no good way to accurately rank all of those, besides LBL being at the bottom.

not completely true,, athough i agree,, if you were a really bad blockbuilder and you really butchered petrus, and LBL could be faster,,
 
It depends what type of fast you want. If you want fast, quick, then none of them will work.
Fridrich is the only method that has been attempted to make it be the fastest method, so it is not possible to say. I would say that if ZZ was overdone like Fridrich, it would be a faster method.
 
anyway... theres no good way to accurately rank all of those, besides LBL being at the bottom.

not completely true,, athough i agree,, if you were a really bad blockbuilder and you really butchered petrus, and LBL could be faster,,

True... I was thinking in more general terms though, not for a particular individual.

i do agree with you though,, on average fridrich is a lot faster than basic LBL
 
anyway... theres no good way to accurately rank all of those, besides LBL being at the bottom.

so if fridrich is just as good as everything else, why do 90% of speed cubers use it?

There are other factors involved, you know. Fridrich is not faster than Petrus, Roux or ZZ just because the most people use it.

Fridrich is the only method that has been attempted to make it be the fastest method

What!?
 
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fridrich does the cross on bottom (usually) fills in edge-corner pairs, orients the last layer,, then permutes the last layer

roux makes two 1x2x3 blocks on each side of the cube,, the orients and permutes the remaining 4 corners,, orients the last 6 edges and permutes them
 
I'll start with a few. Just the basic steps though, not detailed or anything.

Petrus:
1.) Form a 2x2x2 block on any side
2.) Expand the 2x2x2 block to a 2x2x3 block.
3.) Orient all the edges.
4.) Finish the F2L, keeping edge orientation.
5.) Your choice of last layer method. Most popular is OLL and PLL.

ZZ(Don't know a whole lot about this):
1.) Orient all the edges on the cube and at the same time solve the DF and DB edges.
Not too sure about the steps after this, but I will do my best
2.) Solve the F2L on the left side. This can be done using R U and L turns only.
3.) Solve the F2L on the right side. I think this can be done using only R and U turns.
4.) Any last layer method you choose.

Roux:
1.) Make a 1x2x3 block on the left side of the cube.
2.) Make another 1x2x3 block on the right side of the cube.
3.) Solve the last layer corners. Can be done in 1 or 2 algs.
4.) Orient all the edges using only M and U moves. Only 6 edges total.
5.) Permute all the edges using only M and U moves. Only 6 edges again.

ZB:
1.) Solve the cross on the bottom layer.
2.) Solve the first 3 corner and edge pairs.
3.) Solve the last corner and edge pair while orienting all the edges in the top layer, using one algorithm. MANY to be learned.
4.) Solve the Last layer in one algorithm. Many more algs to be learned.

Those are pretty much the ones I really know about. There are many sub-steps that you can use though.

I am going to be mad if someone else has already posted this before me. :p
 
anyway... theres no good way to accurately rank all of those, besides LBL being at the bottom.

so if fridrich is just as good as everything else, why do 90% of speed cubers use it?

Because people erroneously reason that if the world record holder uses the method, then it must be the fastest method. They are not completely correct. Methods like ZZ and ZB have potential to become much faster, but, sadly, few cubers want to bother learning something unpopular. As a result, speedcubing has all but stagnated. The only changes to the Fridrich method were new OLL or PLL algorithms.
 
anyway... theres no good way to accurately rank all of those, besides LBL being at the bottom.

so if fridrich is just as good as everything else, why do 90% of speed cubers use it?

Because people erroneously reason that if the world record holder uses the method, then it must be the fastest method. They are not completely correct. Methods like ZZ and ZB have potential to become much faster, but, sadly, few cubers want to bother learning something unpopular. As a result, speedcubing has all but stagnated. The only changes to the Fridrich method were new OLL or PLL algorithms.

well put :) *thumbs up*
 
I'll start with a few. Just the basic steps though, not detailed or anything.

Petrus:
1.) Form a 2x2x2 block on any side
2.) Expand the 2x2x2 block to a 2x2x3 block.
3.) Orient all the edges.
4.) Finish the F2L, keeping edge orientation.
5.) Your choice of last layer method. Most popular is OLL and PLL.

ZZ(Don't know a whole lot about this):
1.) Orient all the edges on the cube and at the same time solve the DF and DB edges.
Not too sure about the steps after this, but I will do my best
2.) Solve the F2L on the left side. This can be done using R U and L turns only.
3.) Solve the F2L on the right side. I think this can be done using only R and U turns.
4.) Any last layer method you choose.

Roux:
1.) Make a 1x2x3 block on the left side of the cube.
2.) Make another 1x2x3 block on the right side of the cube.
3.) Solve the last layer corners. Can be done in 1 or 2 algs.
4.) Orient all the edges using only M and U moves. Only 6 edges total.
5.) Permute all the edges using only M and U moves. Only 6 edges again.

ZB:
1.) Solve the cross on the bottom layer.
2.) Solve the first 3 corner and edge pairs.
3.) Solve the last corner and edge pair while orienting all the edges in the top layer, using one algorithm. MANY to be learned.
4.) Solve the Last layer in one algorithm. Many more algs to be learned.

Those are pretty much the ones I really know about. There are many sub-steps that you can use though.

I am going to be mad if someone else has already posted this before me. :p

Yeah, You got ZZ right (don't worry, be happy...) I used to use it, but I am stopping for now (until after tomorrow, for the competition) as my ZZ isn't as fast as my Fred... ZZ counting after a pop to determine if you put the edges back right makes you look pretty nerdy though :p

Also, I don't know ZZLL, which I'm going to learn! (eventually...)
 
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