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TN method (new method for 3x3 speedsolving ?)

Okay not to be rude but this is kinda a dumb comment. An alg isn’t gonna be trash in one method and good in a different one lol.

I and Im sets may be required for TN but that doesn’t make them good either.

Also not a fan of your renaming of the TTLL/TPLL sets to TNLL. That’s just taking credit for something people already worked on and named.
Before I gen, I always base on the speed wiki to see if it has been gen or not, in this case, on the wiki there is no I and Im.

With o,+,- I change it to (TTLL, TTLL +, TTLL-) on the wiki like this. Is that enough to satisfy everyone?
1000005567.jpg
 
Before I gen, I always base on the speed wiki to see if it has been gen or not, in this case, on the wiki there is no I and Im.

With o,+,- I change it to (TTLL, TTLL +, TTLL-) on the wiki like this. Is that enough to satisfy everyone?
View attachment 41704
The I and Im have been simply known as twisted PLL for years. We had a ZZ variant called ZZ-c# that died because of how garbage those algsets are.
 
Okay I will rename TNLL I and Im on wiki to TPLL + and -. But the final step of TN method is still TNLL with 5 subsets (TTLL, TTLL+, TTLL-, TPLL+,TPLL-). Do you agree?
You can call the method whatever you want. Call the last slot alg set whatever you want. As far as im aware there hasnt been a fully developed set that allows you to interchange between the ttll completely yet. at least to this degree. I also think your alg count is way off. i think the method should only be around 550 when only taking the best algs. probably less but im just taking a half guess. The last step i feel like needs the zz community's input on naming like @OreKehStrah or @Swagrid or Raven. If you come into the ZZ discord and tag me. my name in Rpgproto in there. I'll even help you develop the algs for the first step to streamline them.
 
I watched the video. good layout on the algs and good work. the recog system for the LS is pretty bad though. I would look into C++ recog by chris tran. Its a much easier way to recog the LS and lets you pick between CT and the other algs.
In fact, I am familiar with how to recognize TNLS and do not need to do as in the video. But this is a guide for beginners so I have to do each recognition case.
 
The TNLS algorithms seem worse than ZBLS, and TNLL seem worse than ZBLL. You still have work to do to justify the use of this method over ZB
I can make another video comparing TN and ZB. Each method has its own advantages. If you feel ZB is better, you can choose ZB.
TN method was created to give people more choices about a two-look LSLL method.
 
Can you explain more about C++ recog to me if it applies to TNLS? Currently, TNLS recog simply recognizes OLL, OLS-FE and VLS.
Basically learn TOLS and normal TTLL first. Then depending where the dfr corner is Use a different alg to force The other sets of TTLL or to Force PLL. You can basically take the good things from what you've made and add them to the ribbon method for more of an option select.
 
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