New 3x3 method proposal

CubX

Member
Joined
Apr 27, 2026
Messages
6
Location
England
Been working on some unholy Frankenstein of methods - don't know what to call it yet. It starts with IF2L like in Lau/PFOP, Then does BLXS (APB method) whilst orienting the edges, Then goes into normal ZZ-CT TSLE and TTLL. Been doing a few (very slow) solves that average 50-ish moves. Any thoughts?
 
Been working on some unholy Frankenstein of methods - don't know what to call it yet. It starts with IF2L like in Lau/PFOP, Then does BLXS (APB method) whilst orienting the edges, Then goes into normal ZZ-CT TSLE and TTLL. Been doing a few (very slow) solves that average 50-ish moves. Any thoughts?
cool! will you do a video on it?
 
Been working on some unholy Frankenstein of methods - don't know what to call it yet. It starts with IF2L like in Lau/PFOP, Then does BLXS (APB method) whilst orienting the edges, Then goes into normal ZZ-CT TSLE and TTLL. Been doing a few (very slow) solves that average 50-ish moves. Any thoughts?
What is BLXS?
 
Been working on some unholy Frankenstein of methods - don't know what to call it yet. It starts with IF2L like in Lau/PFOP, Then does BLXS (APB method) whilst orienting the edges, Then goes into normal ZZ-CT TSLE and TTLL. Been doing a few (very slow) solves that average 50-ish moves. Any thoughts?
Nice method! It seems very interesting, though IF2L isn’t very good with recog/lookahead imo. Also, for future reference, there’s a thread for this:
 
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