Anyone here competent/familiar with heise?

n0nco

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Sorry if puzzle theory isn't the right section.

Hey, all! Recently I've been checking out 3x3 methods, and this one in particular: Heise, caught my eye.

For the uninitiated, the steps are:
1. Solve 3 1x2x2 blocks, and 1 edge attached to both correct centers. You avoid using 1 color, that color will be the LL, e.g.: solving white blocks, and avoiding yellow pieces.
2. Solve these blocks in a way that solves EO too, very helpful to rotate quite a bit here. You'll end up with F2L-1 and oriented edges.
3. Permutate all the edges, and completely solve 2 other corners, this step is very hard, but also very fun. After this you end up with 3 unsolved corners.
4. Use a commutator for the last 3 corners.

One of the most notable things about this method is that it has zero algorithms!

So far i've only been able to solve it properly a few times, but it's really interesting, fun, and good practice for block building.

I'd like to here your thoughts on the method! And I'm curious if anyone here is competent at Heise, or at least familiar with it and can solve with it.
 
I've tried it before and it's interesting and sometimes mind-melting. I struggled with step 3 because I'd sometimes end up with two edges needing to swap. This can be avoided by pausing and planning carefully what you're doing for step 3, but I still found it frustrating. Also sometime you need to do block commutators for this step, which are also fun challenge.

I think a Heise-style finish on megaminx could also be good, since it's impossible to have two edges needing to swap on a megaminx.
 
Sorry if puzzle theory isn't the right section.

Hey, all! Recently I've been checking out 3x3 methods, and this one in particular: Heise, caught my eye.

For the uninitiated, the steps are:
1. Solve 3 1x2x2 blocks, and 1 edge attached to both correct centers. You avoid using 1 color, that color will be the LL, e.g.: solving white blocks, and avoiding yellow pieces.
2. Solve these blocks in a way that solves EO too, very helpful to rotate quite a bit here. You'll end up with F2L-1 and oriented edges.
3. Permutate all the edges, and completely solve 2 other corners, this step is very hard, but also very fun. After this you end up with 3 unsolved corners.
4. Use a commutator for the last 3 corners.

One of the most notable things about this method is that it has zero algorithms!

So far i've only been able to solve it properly a few times, but it's really interesting, fun, and good practice for block building.

I'd like to here your thoughts on the method! And I'm curious if anyone here is competent at Heise, or at least familiar with it and can solve with it.
I have done Heise solves before, though not in a while. Here’s a video with example solves that I learned Heise from:
I think it’s interesting, but I don’t think spotting good blockbuilding is easy enough to really use it. Also step 3 can be challenging and slow without practice. Because it’s done intuitively and not algorithmically, it can be slow and sometimes even confusing.
 
Block commutators? As in slice commutators or something else? I'm not very well versed with commutators.
Instead of cycling three corners like you would in step four, you cycle three corner-edge pairs. You can turn a corner commutator into a block commutator by adding in some wide moves. Like L' D2 L U2 L' D2 L U2 is a corner commutator, but if you change the D2s to Dw2s it becomes a block commutator.

A more ergonomic but less immediately intuitive example is R2' D R2 U' R U R2' D' R, which I execute from home grip and also use for the Winter Variation case where everything is oriented. If we rewrite some of these R2s as Lw2s, we get a more understandable commutator form of that alg: R2 D Lw2 D' R D Lw2 D' R (R2 setup into D Lw2 D' R D Lw2 D' R').
 
It does look fun! I will consider learning it as well. Are there any other methods you are considering, or is this one the most interesting to you?
It's still interesting to me, given it's got commutators and block-building, both things I need practice in, and I'm still not great with the 3rd step, which I want to learn properly, so I'm still messing about with it. Although, it's not as though I'm considering maining this method or anything, if I did I doubt i would get anywhere speed wise...

I am also trying out Shadowslice Snow Columns, which is also interesting, and has much more value as a speedsolving method. Regardless, it'd be rather foolish of me to main any method other than CFOP, Roux, or ZZ (if I'm cubing to get fast), given how those 3 methods are the only properly used and developed methods.
 
It's still interesting to me, given it's got commutators and block-building, both things I need practice in, and I'm still not great with the 3rd step, which I want to learn properly, so I'm still messing about with it. Although, it's not as though I'm considering maining this method or anything, if I did I doubt i would get anywhere speed wise...

I am also trying out Shadowslice Snow Columns, which is also interesting, and has much more value as a speedsolving method. Regardless, it'd be rather foolish of me to main any method other than CFOP, Roux, or ZZ (if I'm cubing to get fast), given how those 3 methods are the only properly used and developed methods.
Can you tell me about Shadowslice Snow Columns? Thatsound WAY cooler than Heise
 
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