I've created a new method! - Feedback and improvements are needed.

PhanPhuocan

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Jan 10, 2026
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About 2 months ago, I was having trouble with CFOP, and I couldn't remember the algorithms of F2L. So I decided to create a new method for me, or for someone too lazy to learn CFOP or Roux. After a few hours, I decided that choosing the Corner First method is my foundation. Then I chose to combine Roux into my own method (it's FB, SB and CMLL), but I realised that it was too slow. So I changed FB and SB to 2x2x3 (Petrus method) at Front. And then built the 1x2x3 at Back to complete the two-layer! And I kept unchanged CMLL, and after CMLL, you permute the yellow corners. And I found 3 cases to complete the Yellow layer. And finally, you only permute the edge at the last layer (including PLL: Ua, Ub, Z and H). Surprise! I got sub-45 (Well, I usually achieve sub-1:15m, and I started at only 4 months) on this method! I'll go into more detail later, but in this post, I'll give a general overview.
Step 1: Solve the white corners.
Step 2: Build a 2x2x3 at the Front (or everywhere, but you must build the 1x2x3 at step 3 at the opposite)
Step 3: Build the 1x2x3 at the Back (Or the opposite, the 2x2x3)
Step 4: Corner of the yellow layer.
Step 5: Edge the yellow layer.
Step 6: Permute the Edge of the last layer.
Ok, and the file PDF is here: 1
v
 

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About 2 months ago, I was having trouble with CFOP, and I couldn't remember the algorithms of F2L. So I decided to create a new method for me, or for someone too lazy to learn CFOP or Roux. After a few hours, I decided that choosing the Corner First method is my foundation. Then I chose to combine Roux into my own method (it's FB, SB and CMLL), but I realised that it was too slow. So I changed FB and SB to 2x2x3 (Petrus method) at Front. And then built the 1x2x3 at Back to complete the two-layer! And I kept unchanged CMLL, and after CMLL, you permute the yellow corners. And I found 3 cases to complete the Yellow layer. And finally, you only permute the edge at the last layer (including PLL: Ua, Ub, Z and H). Surprise! I got sub-45 (Well, I usually achieve sub-1:15m, and I started at only 4 months) on this method! I'll go into more detail later, but in this post, I'll give a general overview.
Step 1: Solve the white corners.
Step 2: Build a 2x2x3 at the Front (or everywhere, but you must build the 1x2x3 at step 3 at the opposite)
Step 3: Build the 1x2x3 at the Back (Or the opposite, the 2x2x3)
Step 4: Corner of the yellow layer.
Step 5: Edge the yellow layer.
Step 6: Permute the Edge of the last layer.
Ok, and the file PDF is here: 1
v
I've been averaging 39 with this method (I did only two solves and both were 39 lol) for reference I average 13-15 on 3x3. I will say that this is a great method for people trying to get into last layer. however as a speedsolving method, it just isn't good which is ok since that wasn't the goal anyway. one complaint I have is the fact that you have to use for an example M' U M to insert a edge cross piece.
regular CFOP/LBL (layer by layer AKA beginners method) has a more efficient of doing first layer however I get it that you use intuitive block building to solve it. anyway not bad for creating a new method
Sonic Meme Approve GIF
 
I've been averaging 39 with this method (I did only two solves and both were 39 lol) for reference I average 13-15 on 3x3. I will say that this is a great method for people trying to get into last layer. however as a speedsolving method, it just isn't good which is ok since that wasn't the goal anyway. one complaint I have is the fact that you have to use for an example M' U M to insert a edge cross piece.
regular CFOP/LBL (layer by layer AKA beginners method) has a more efficient of doing first layer however I get it that you use intuitive block building to solve it. anyway not bad for creating a new method
Sonic Meme Approve GIF
yoooo same, for the first solve (39) then i got a 57 and locked in for a 32 (I also average 13s w/ roux).
 
I've been averaging 39 with this method (I did only two solves and both were 39 lol) for reference I average 13-15 on 3x3. I will say that this is a great method for people trying to get into last layer. however as a speedsolving method, it just isn't good which is ok since that wasn't the goal anyway. one complaint I have is the fact that you have to use for an example M' U M to insert a edge cross piece.
regular CFOP/LBL (layer by layer AKA beginners method) has a more efficient of doing first layer however I get it that you use intuitive block building to solve it. anyway not bad for creating a new method
Sonic Meme Approve GIF
Really appreciate a sub-15 cuber testing PPA! 39 seconds from your level shows the method has intuitive flow.

Agreed on the inefficiencies - particularly edge insertion. PPA prioritizes minimal algorithms (24 total) over optimal movecount, targeting beginners stuck at 1-2 minutes with CFOP.

If you could optimize one aspect for better speed, what would it be? Your expertise would be valuable.

Thanks for the constructive feedback!
 
sounds like another variant of Nautilus.
Good catch! PPA does share the corner-first + block building approach with Nautilus.

The key differences:
1. PPA uses CMLL for last layer corners instead of separate corner steps
2. Simplified last layer with only 3 edge cases + 4 PLLs
3. Total 24 algorithms (Nautilus has ~20-25)

PPA could be considered "Nautilus-inspired" but with Roux/CFOP elements integrated.

Thanks for making the connection!
 
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