[R, U]-group blindsolving

Joined
Apr 29, 2008
Messages
1,680
Location
Almelo, Holland
WCA ID
2008SMIT04
YouTube
Visit Channel
So I've been thinking about a method to solving in the [R, U]-group.

So first, theory: what is possible, what isn't?

Possible:
-5-cycles of corners
-2 2-cycles of corners*
-3-cycles of edges
-2 2-cycles of edges
-2 3-cycles of corners
-2-cycle of edges+4-cycle of corners (parity)

Impossible:
-3-cycles of corners
-Edge orientation
-2-cycle of edges+2-cycle of corners

So this is a pretty hard one.

Orientation:

Edges: -

Corners: U'RUR'URU2R'U2R'U'RU'R'U2RU' and its inverse

Permutation:

Edges: Pretty straight-forward: edge-PLL's with setups

Corners: I think this is the hardest part, with CE i found a double 2-cycle:

R2 U2 R' U2 R2 U2 R2 U2 R' U2 R2 U2, or any RU H-perm+U2 for that matter...

5-cycle: R2 U' R2 U R2 U' R2 U R2 U' R2 U (1-3-7-4-8)
5-cycle: R U2 R2 U2 R U' R' U' R2 U R' U (1-7-8-3-4)

If you know more algs, let me know!

*Why is an H-perm possible, while an E-perm isn't?

Tell me what you think :)
 
Sexy move*3 doesn't preserve orientation though...

conjugate with x or x'
http://cubefreak.net/BLD/3OP_guide.html#CP2

You might need to use a different orientation definition.
Hmm... That (U2RU'R'U'RU'R')*2 is pretty nice. I'll use that.

(RU'R'U'RU'R'U2)*2 is also nice, for shooting to another position.

What other definition of orientation did you have in mind, then?

EDIT: Just did a sighted solve:

Scramble: R' U R' U R' U R' U R' U' R2 U' R' U' R U R U2 R2 U' R' U R' U' R

CO:

U R' U2 R U R' U R U2 R U2 R' U' R U' R' U
R U' U R' U2 R U R' U R U2 R U2 R' U' R U' R' U U R'
U R2 U2 U' R U R' U R U2 R' U2 R' U' R U' R' U2 R U' U2 R2 U'

EP:

R R2 U R U R' U' R' U' R' U R' R'
U R' U R U R U R' U' R' U2

CP:

U' (U2 R' U R U R' U R)*2 U

Sort of lucky CP, but it worked :)
 
Last edited:
I've been doing [R,U] group BLD solving for fun on occasion for a couple years now. For some reason I've settled on this method, but I don't necessarily like it.

I solve the corner permutation by visual inspection. I then trace the location of where each piece will end up after my corner permutation solving moves. I memorize the cycles that result from this in the edges. Lastly I memorize which corners will end up flipped and orient those first at the start of solving.

I think I got down to about 2:30-ish for my pb back when I did this a lot. It seems a more traditional orient first then permute method would be much quicker, as it would greatly reduce the memorization time. I feel my memorization time is easily triple the solving time with this method, if not more.

I'm at work now, but will look into the algs you list and try out the method that way. It sounds like a good idea.

Chris
 
Scramble: R' U R' U R' U R' U R' U' R2 U' R' U' R U R U2 R2 U' R' U R' U' R

CO:

U R' U2 R U R' U R U2 R U2 R' U' R U' R' U
R U' U R' U2 R U R' U R U2 R U2 R' U' R U' R' U U R'
U R2 U2 U' R U R' U R U2 R' U2 R' U' R U' R' U2 R U' U2 R2 U'

I like the bolded move :P

but nice solve though ;)

I know it cancels, but if I just don't do those moves, you wouldn't understand the solve ;)
 
Back
Top