JDAW6’S Cubing Progression // 20% ZBLL // 30% WV // I’ve Broken 12 SRs OFFICIALLY

Do i count my 1.7 Pyra Single?


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Then you should work on lookahead and fingertricks.
No, on efficiency. Lookahead and finger tricks both aim for higher TPS, while efficiency reduces the need for high TPS. Since he wants to be sub 12, with a TPS of 4.5 he should be able to do that with an average movecount of 54, which is not easy, but considering movecount highly depends on LL cases and those all shouldn't vary too much from each other, because the long algs often can be spammed meaning the TPS will exceed 4.5, improving on efficiency should at least get him close to sub 12.
 
I am maining oh again ig. After u got my new pb single and brought Down my pb avg BY 4 SEC. also after seeing AJT17’s thread I got quite motivated but 8 don5 know where to start.
I would recommend learning all PLL's for OH, it doesn't matter if they are OH optimal right now, but it may help to learn the better algorithms sooner.
Make sure you have zero rotations during cross, and try to do cross with mainly R U r moves, F and D moves are acceptable though. For LU you want to do a z rotation to turn it into RU which makes it easier.
Learn simple F2L solutions that mainly use RU and z rotation RU for left side pairs. You don't want to use many F D or L moves because they are slower to regrip to. If you do need to use F D or L moves though make sure you learn the proper finger tricks for each one. Make sure to minimize y rotations during F2L because they are generally slower, but in some instances it is better to rotate.
CubeSkills on YouTube has great tips for OH so I would watch some of those videos on any part you are struggling with.
 
I would recommend learning all PLL's for OH, it doesn't matter if they are OH optimal right now, but it may help to learn the better algorithms sooner.
Make sure you have zero rotations during cross, and try to do cross with mainly R U r moves, F and D moves are acceptable though. For LU you want to do a z rotation to turn it into RU which makes it easier.
Learn simple F2L solutions that mainly use RU and z rotation RU for left side pairs. You don't want to use many F D or L moves because they are slower to regrip to. If you do need to use F D or L moves though make sure you learn the proper finger tricks for each one. Make sure to minimize y rotations during F2L because they are generally slower, but in some instances it is better to rotate.
CubeSkills on YouTube has great tips for OH so I would watch some of those videos on any part you are struggling with.
Oh I already know some of these tips guess imma just practice while learning them . i also know full pll
 
I love how every time JDAW6 posts in this thread there are like 6 people who go "You've gone too far, I'm going to ignore this thread now", and then he makes another post and suddenly they're back and the cycle just continues.
Yeah I unignored him a while back bc I want to be able to see his results in the subsets comp without clicking show ignored results all the time

I'm not going to participate in the useless back and forth about time-faking (please everyone, stop!!!), but if someone gives bad advice I can't help but correct it
 
Oh I already know some of these tips guess imma just practice while learning them . i also know full pll
Then I would recommend learning some of the more OH optimal PLL's and practicing all of the things you learn. Doing a lot of solves can help the new things stick better in your memory and it can help you get used to using them in actual solves.
 
No, on efficiency. Lookahead and finger tricks both aim for higher TPS, while efficiency reduces the need for high TPS. Since he wants to be sub 12, with a TPS of 4.5 he should be able to do that with an average movecount of 54, which is not easy, but considering movecount highly depends on LL cases and those all shouldn't vary too much from each other, because the long algs often can be spammed meaning the TPS will exceed 4.5, improving on efficiency should at least get him close to sub 12.
Yes, efficiency as well, I forgot about that.

Lookahead does not always translate to faster TPS. A lot of times if you turn slower you have better lookahead, which equal to better times.
 
I love how every time JDAW6 posts in this thread there are like 6 people who go "You've gone too far, I'm going to ignore this thread now", and then he makes another post and suddenly they're back and the cycle just continues.
Who would do such a thing

cough cough
 
Yes, efficiency as well, I forgot about that.

Lookahead does not always translate to faster TPS. A lot of times if you turn slower you have better lookahead, which equal to better times.
No. Lookahead reduces pauses, which increases overall TPS. Yes, you turn slower, so your peak TPS is lower, but overall TPS is higher. Proof: your time still equals movecount / TPS, and since lookahead doesn't change movecount (except when you're advanced enough to be able to look ahead into multiple pairs and choose the most optimal one, which definitely is not the case for a 12 second solver), only TPS, and TPS is in the denominator, time is inversely proportional to TPS. Since we know from experience that lookahead reduces time, it must increase TPS.
However, this is a bit off topic so if you want to discuss further just PM me 😂
 
Actually in the solve the cube was like this
(in the slot the corner is WRG
image.jpg

Then from this angle(YR) U do R U2 R’ y2 D2 Hedge D2 U2 Y perm
 
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