Twisted101
Veteran
Let me rephrase that, lower than APB, that is my goal, have same looks as APB but less algsYou’re already at 262. You threw away low alg count from the start lol
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Let me rephrase that, lower than APB, that is my goal, have same looks as APB but less algsYou’re already at 262. You threw away low alg count from the start lol
Why though? Is there a specific reason?Let me rephrase that, lower than APB, that is my goal, have same looks as APB but less algs
Nope no specific reason I was just bored and Came up with thisWhy though? Is there a specific reason?
I don't see the point in making a lower alg version of something when it makes it significantly worse
Nope no specific reason I was just bored and Came up with this
I agreeIf you serious about developing the method I'd recommend taking some constructive criticism. Although you're goal is to create a method with00 algs some other people may not have as much of a problem with that. Being able to provide multiple options for people to use is something I would recommend as it help to cater to peoples strongsuits/preferences
I agree
Okay, how much have been generated?E2CP is actually turning out to be pretty ergonomic if you use some the right fingertricks and the average movecount is around 11 so far
OkI just have 12 algs left
I've helped gen quite a bit of alg stuff over the last as couple of yearsIt's hard to sacrifice you own vision ( something that I have struggled with personally ) but in the long run it is worth it. Method development is a community process than really helps to refine a method
Thx I only have 15 more cases to intuitively generate for EOLCI just generated all of the algs. I was working pretty quickly so I might have skipped over some better algorithms for some cases. For the fingertricks you have to get a bit creative but it works out in all of the cases except for 1. I'm still finding the movecount though.
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E2CP
E2CP The algorithms for the E2CP set (part of the Epidote method) are categorized in the same way as CPLS. First is solved cp, and then diagonal swap, and the R swap, B swap, L, and F. There are 45 total algorithms (ignoring cases where both edges are solved) and I generated them in RUFS Gen beca...docs.google.com
I've helped gen quite a bit of alg stuff over the last as couple of years
Same. Mostly C++ stuff and BR VLSAs have I. However, I've done most of my stuff on my own.