BLD method choice

Hey I don't want to sound like a n00b, but I tried old pochmann, and I didn't really understand it. There is only on alg to orient corners, and how do you know what is going to go were next? Am I mising something? Thanks in advance.

EDIT: Also, if this is the same as old pochmann, should I read it to better understand how it works? Or is it different?

you don't orient anything separately using pure classic (old) pochmann, you do it together.
 
Sorry man, could you reiterate please?

and btw, how do you get a wca profile, do you need to go to an event first?

Thanks in advance.
 
Sorry man, could you reiterate please?

and btw, how do you get a wca profile, do you need to go to an event first?

Thanks in advance.

you orient and permute at the same time, no orientation seprate needed. and for the wca profile, you need to go to a competition first then og on your settings and you should see an option to enter your code
 
Okay... so you orient using setup moves, and then one of the restrictive algs?

well, no.

i think you still have to learn a good bit more about the method. maybe check out a few other tutorials, they may help more.

basically you are solving one piece at a time, in the correct orientation and permutation, with classic pochmann. that goes for both edges and corners.

and yes, your wca profile will include your times from official competitions. you will get a wca id when you got to your first competition.
 
Another opinion :), maybe you don't need it any longer since you have already chosen.

I tried different methods and found Classic Pochmann the easiest to understand, by far!
(Edit: when this happened I did not know neither J- T- or Y-permutations)
And execute. Then it is natural to add M2 and with M2 it is easy to adapt to bigger cubes blind (r2 instead of M2).
 
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Personally, I don't think any of the methods : 2cycle or 3 cycle are "easier". You just have to chose one and just stick with it. To me, both the Pochmann method and 3 cycle seem easy, but I use freestyle edges and 3OP corners.
 
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