I am currently finishing all alg of EG, and while playing with the face solver of cstimer to improve my face efficiency, i was wondering if a tcll face should’nt be slightly shorter in average.
I have search a lot but i havent’ found any informations about the average optimal number of moves to have a TCLL state.
I strongly think it should be shorter because you have 6 possible ways to create a EG face (diag swap, solved, back swap, face swap, left swap, right swap), and 8 or 9 (idk if CLL is a TCLL) when looking to do a TCLL face (4 corners who can be twisted in two ways). This would mean for me that tcll is a method as good or even a bit better than EG, maybe with the restriction of being in the good orientation after doing the tcll face, restriction that doesn’t exist with EG0 and EG2.
Do anyone knows how to find this ? I have tried to find a solution with batch solver, but i can have an optimal solution only for one face and one twisted corner at a time, and cube explorer is not good to find 2x2 solutions.
Thanks !
(sorry for my bad english haha)
I have search a lot but i havent’ found any informations about the average optimal number of moves to have a TCLL state.
I strongly think it should be shorter because you have 6 possible ways to create a EG face (diag swap, solved, back swap, face swap, left swap, right swap), and 8 or 9 (idk if CLL is a TCLL) when looking to do a TCLL face (4 corners who can be twisted in two ways). This would mean for me that tcll is a method as good or even a bit better than EG, maybe with the restriction of being in the good orientation after doing the tcll face, restriction that doesn’t exist with EG0 and EG2.
Do anyone knows how to find this ? I have tried to find a solution with batch solver, but i can have an optimal solution only for one face and one twisted corner at a time, and cube explorer is not good to find 2x2 solutions.
Thanks !
(sorry for my bad english haha)