Easiest beginner method?

badmephisto

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I wanted to try and brainstorm to try and form the easiest possible beginners method for solving the cube, that requires the absolute minimal amount of algorithms learned. I've been going around the websites looking at many beginners solutions, and they each have some good parts it seems...

my question is: what do you think is best/easiest thing to do for each of the stages of the fridrich, and how to handle them? If you think some other method is better, i'd like to maybe look into that as well.

Cross: Forget that its intuitive
Finish F2L: I was thinking of actually inserting EDGES first instead of the corners. ..
OLL Edges: F R U R' U' F' is pretty simple
OLL Corners: This is the hardest part i think. Does anyone know of an easy way this could be done/explained? or some intuitive algorithm for it?
PLL edges: using commutator M' D2 M is easy (adjust U), repeat
PLL corners: using commutator R' D2 R is easy (adjust U), repeat

so the way i see it, F2L finish needs an algorithm, and i dont see an easy way around it... teaching beginners F2L though is a no go... And OLL Corners is really terrible and I have no way of going about it.

Anyone has any thoughts? I feel like we should try to compile the EASIEST beginners method possible :)
 
R, U, R', U, R, U2, R'
Used for OLL CORNERS.
 
Last edited:
Keyhole F2L - beginner:
0) Cross
1) 3 corners
2) 3 middle layer edges
3) last corner
4) last edge middle layer edge

Keyhole F2L - intermediate:
0) Cross
1) 3 corners
2) 4 middle layer edges
3) last corner

Keyhole F2L - advanced:
0) Cross
1) 3 corners
2) 3 middle layer edges
3) last middle layer edge normal or flipped
4) last corner
 
Personally, I think a corners first method is easier to teach beginners because there are fewer and less complicated algorithms to remember.

Instead of building a cross on the first layer, place the corners. This is intuitive - no memorization required. Then orient and permute the corners on the opposite layer. This requires memorizing only two algorithims, which can be repeated until all falls into place - remember, you don't have to worry about displacing any edge cubes. (Orient: L'-U-R-U'-L-U-R'-U' / Permute: R'-U2-R-U-R'-U-R).

Once your corners are in place, placing the edge cubes is intuitive - (simply find them in the middle layer and rotate the middle layer to place them in the back left or right position, rotate the top layer so the target is in the top front position, rotate the front face towards the designated edge cube, slide it into place and return the front face). The final edge cube is put into place by placing it in the bottom front center, and placing it's target on the top left or right center, then applying U-M'-U2-M'-U or U'-M'-U2-M'-U'. This leaves you with a two completed layers on opposite sides.

To finish, all you have to do is permute the middle layer (either D2-M-D2 or D2-M'-D2) and possibly orient one or two pairs of edge cubes (M-U-M-U-M-U2-M'-U-M'-U-M'-U2).
 
i think the easiest way is the one that come with the storebrought rubik's cube, people cant learn from it because it is really hard to understand if you dont know it
 
Wow, badmephisto had a lot of his older threads bumped :p

The easiest method for a beginner to learn should not have very much intuitive about it, or any need to understand the cube.
I guess you bumped not knowing it was this old... the subject matter has been handled.

i think the easiest way is the one that come with the storebrought rubik's cube, people cant learn from it because it is really hard to understand if you dont know it
If you think it's the easiest, why do you say people can't learn from it?
Typo?
 
The easiest one I've seen is 8355, a keyhole-based method posted here just a couple weeks ago - apparently invented by a Taiwanese maths teacher.

If you do the final 5 edges intuitively (which isn't really too difficult), then you only need to remember one really easy algorithm (R' D' R D) to orient and permute the final 5 corners. It don't get easier than that IMHO ;)
 
Cross
4 corners- R' D' R D
Edges- U R U' R' U' F' U F or U' L' U L U F U' F'
LL Cross- F R U R' U' F'
LL Edges- R U R' U R U2 R'
LL corners- U R U' L' U R' U' L

Thats the simplest beggineres method because if you used keyhole method you would still have to teach them the 7 move edge algorithm because of the last edge. Im just thinking that the LL is too complicated for the corners. There has to be an easier way.
 
...if you used keyhole method you would still have to teach them the 7 move edge algorithm because of the last edge.

All last 5 edges can be done without algorithms. The idea is to orient the U edges by bringing 'bad' (non oriented) edges into the mid-slice slot, then move them back into the U face correctly oriented. Once all four U-face edges are oriented, the remaining edge will also be oriented because the cube is nice like that ;)

Once the edges are oriented, its just a case of using only U/R face turns to permute them. See here for edge orientation, and here for edge permutation.
 
Well i think edges (if oriented correctly) is easiest to permute with F2 U(') M' U2 M U(') F2; there is kind of intuition in it. My friend actually learned it at first time ever used it (and it was first solve to him).
For LL Edges i learned him intuitive way to know FRUR'U'F'/FURU'R'F' group :)
Corner permutation is normal 3-cycle (not alg only shapes to know how to move)
Corner orientation is R' D' R D (repeat)
F2L is totally intuitive him (corners: away->open slot->back->back down (U R U' R') and edges is same thing: away->open slot->back->close slot->solve corner)

So, he can solve and can't even read algs :)
 
THE EASIEST METHOD IS THE LBL METHOD. IF YOU DON'T KNOW WHAT LBL MEAN SEARCH IT ON GOOGLE.
1st CAPS OFF
2nd does those guides give you GOOD visual knowlwdge about solving taking note that who needs help understand CLEARLY?
3rd Yes. LBL is the easiest 1
 
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