What's the best 4x4 method?

What's the best 4x4 method

  • Yau

    Votes: 44 73.3%
  • Hoya

    Votes: 5 8.3%
  • Redux

    Votes: 7 11.7%
  • F3L method's

    Votes: 4 6.7%

  • Total voters
    60
Joined
Dec 22, 2022
Messages
2,336
Location
Georgia, USA
WCA ID
2023COTT01
SS Competition Results
YouTube
Visit Channel
I'm surprised there isn't a lot of discussion on this so I'm making a poll, a quick rundown for all the methods in case you don't know. Yau: Solve two adjacent centers, make 3 cross edges and attach them to the center, make the rest of the centers, solve the last cross edge, edge pairing, solve like 3x3. Hoya: Solve all centers except for front and top, inert cross edges to solve cross, solve last two centers, edge pairing, solve like 3x3. Redux: Solve all centers, edge pairing, solve like a 3x3. F3L: (Note I'm basing this off of cube masters method there are some other F3L methods out there) Solve bottom center (Must be cross color), join cross edges and vertical center bars to simultaneously solve cross and centers, edge pairing, solve like a 3x3.

I personally use Hoya for its freedom with the first four centers and not having to solve the last cross edge after finishing centers.
 
I'm surprised there isn't a lot of discussion on this so I'm making a poll, a quick rundown for all the methods in case you don't know. Yau: Solve two adjacent centers, make 3 cross edges and attach them to the center, make the rest of the centers, solve the last cross edge, edge pairing, solve like 3x3. Hoya: Solve all centers except for front and top, inert cross edges to solve cross, solve last two centers, edge pairing, solve like 3x3. Redux: Solve all centers, edge pairing, solve like a 3x3. F3L: (Note I'm basing this off of cube masters method there are some other F3L methods out there) Solve bottom center (Must be cross color), join cross edges and vertical center bars to simultaneously solve cross and centers, edge pairing, solve like a 3x3.

I personally use Hoya for its freedom with the first four centers and not having to solve the last cross edge after finishing centers.
It’s pretty clear cut that yau is best. That’s why all the top Cubers use it.
 
Yau is the best and I think even the easiest.

Keeping the 3 cross pieces while solving center is a little hard when you first learn it but the 3-2-3 Edge pairing is so very fast.
Because finding the edgepieces is so much easier I even show this method to beginners who want to learn 4x4.
But in this case I let them build the cross first with redux and then switch to 3-2-3



I am quite fond of Meyer and Stadler methods.

Cool that someone mentioned the Stadler Method. Thomas Stadler lives very close to me and organises a lot of competitions and cubing events in my area. I'll tell him when I meet him the next time.
I tried it but as a CFOP Solver it was hard for me ;)
 
I'd say that Yau, Hoya, and K4 are all candidates for 'best' methods given there is representation in top 100. I personally believe that Meyer has potential although doesn't have a lot of users. I think the next step in development for Meyer is EO Parity algs although I don't currently have the know-how to generate those algs. I also know several people believe that QTPI has potential, although I'm not sure what's come of that method. For QTPI dev I think that making some sort of better system for Last 10 Edges/Last 4 Centers would be an improvement over of 'just using coms'.
 
Yau is the best and I think even the easiest.

Keeping the 3 cross pieces while solving center is a little hard when you first learn it but the 3-2-3 Edge pairing is so very fast.
Because finding the edgepieces is so much easier I even show this method to beginners who want to learn 4x4.
But in this case I let them build the cross first with redux and then switch to 3-2-3





Cool that someone mentioned the Stadler Method. Thomas Stadler lives very close to me and organises a lot of competitions and cubing events in my area. I'll tell him when I meet him the next time.
I tried it but as a CFOP Solver it was hard for me ;)
Oh that's wonderful.

It would be great if you could ask him a few questions about Stadler methods?

I have a bunch of them to ask. The method is a bit harder to grasp if you are from a CFOP background.
 
Yau is the best and I think even the easiest.

Keeping the 3 cross pieces while solving center is a little hard when you first learn it but the 3-2-3 Edge pairing is so very fast.
Because finding the edgepieces is so much easier I even show this method to beginners who want to learn 4x4.
But in this case I let them build the cross first with redux and then switch to 3-2-3
3-2-3 edge pairing is not specific to Yau. I do 3-2-3 edge pairing with Hoya also. Those methods are defined by what is done before the last 8 edges.
 
It would be great if you could ask him a few questions about Stadler methods?
I don't think I would understand it, but you could contact him on his website
Most is in german but google Translate should work well enough
 
Back
Top