Blind-Folded

I have this problem where there's a blue and yellow (By) and a yellow and blue piece (Yb) and i dont know how to solve it
 
Ugh i need there is a situation blue and yellow and its in the buffer piece and its in the wrong way i dont know what algorithm to fix it
 
Oh k nvm thanks for everything its clear now i just need to know when do i need parity i learned the equation of

(#Wrong Pieces)+(#Cycles)-2 But i still dont have a clue when to use the parity algorithm
 
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Oh k nvm thanks for everything its clear now i just need to know when do i need parity i learned the equation of

(#Wrong Pieces)+(#Cycles)-2 But i still dont have a clue when to use the parity algorithm

lets say you do the algorithm on a solved cube, the J perm for example. it switches to edges AND 2 corners. When your blindsolving the edges or corners it doesnt mattter, if you do an odd number of J/T/Y's 2 edges or corners will be swaped from which you memo, so before you start doing corners/edges after you are done with corners/edges, you need to do the R perm which is the parity alg. because if you have an odd number of corners, you will have an odd number of edges and it will all turn out normal

ODD+ODD=EVEN

Odd number of corners/edges= R perm, then continue
 
Oh k nvm thanks for everything its clear now i just need to know when do i need parity i learned the equation of

(#Wrong Pieces)+(#Cycles)-2 But i still dont have a clue when to use the parity algorithm

lets say you do the algorithm on a solved cube, the J perm for example. it switches to edges AND 2 corners. When your blindsolving the edges or corners it doesnt mattter, if you do an odd number of J/T/Y's 2 edges or corners will be swaped from which you memo, so before you start doing corners/edges after you are done with corners/edges, you need to do the R perm which is the parity alg. because if you have an odd number of corners, you will have an odd number of edges and it will all turn out normal

ODD+ODD=EVEN

Odd number of corners/edges= R perm, then continue

So i aware now when to do parity on a oddnumber of perms but what about cycle how do u know u need to use a cycle in a beginning of a solve?
 
Oh k nvm thanks for everything its clear now i just need to know when do i need parity i learned the equation of

(#Wrong Pieces)+(#Cycles)-2 But i still dont have a clue when to use the parity algorithm

lets say you do the algorithm on a solved cube, the J perm for example. it switches to edges AND 2 corners. When your blindsolving the edges or corners it doesnt mattter, if you do an odd number of J/T/Y's 2 edges or corners will be swaped from which you memo, so before you start doing corners/edges after you are done with corners/edges, you need to do the R perm which is the parity alg. because if you have an odd number of corners, you will have an odd number of edges and it will all turn out normal

ODD+ODD=EVEN

Odd number of corners/edges= R perm, then continue

So i aware now when to do parity on a oddnumber of perms but what about cycle how do u know u need to use a cycle in a beginning of a solve?


Ok, your Buffer is UL, you see where that peice has to go and so on and so on, im guessing that you know how to know what peice goes in the buffer, when your buffer peice goes in your buffer, flipped or not, you swap it with a peice and then you remember where you put that peice at: ill give you a scramble to help

White-U, Red-F

D' B2 D' U' L2 R' B F2 L2 U F' L' R' D L2 R D2 L2 U2

For edges, the first peice is the red of red blue, so you swap it out with d2 L Tperm L' d2

Then your buffer is solved, so you switch it out with any other unsolved peice and then you remember where you put it so when you end up solving the peice that you stored your buffer peice, then you break into another cycle

make sense? i can make a video tomorrow if you want
 
Ok, your Buffer is UL, you see where that peice has to go and so on and so on, im guessing that you know how to know what peice goes in the buffer, when your buffer peice goes in your buffer, flipped or not, you swap it with a peice and then you remember where you put that peice at

First of all piece is pIEce not pEIce.

Secondly, unless I am totally misinformed, the buffer is UR, not UL.
 
Oh k nvm thanks for everything its clear now i just need to know when do i need parity i learned the equation of

(#Wrong Pieces)+(#Cycles)-2 But i still dont have a clue when to use the parity algorithm

lets say you do the algorithm on a solved cube, the J perm for example. it switches to edges AND 2 corners. When your blindsolving the edges or corners it doesnt mattter, if you do an odd number of J/T/Y's 2 edges or corners will be swaped from which you memo, so before you start doing corners/edges after you are done with corners/edges, you need to do the R perm which is the parity alg. because if you have an odd number of corners, you will have an odd number of edges and it will all turn out normal

ODD+ODD=EVEN

Odd number of corners/edges= R perm, then continue

So i aware now when to do parity on a oddnumber of perms but what about cycle how do u know u need to use a cycle in a beginning of a solve?


Ok, your Buffer is UL, you see where that peice has to go and so on and so on, im guessing that you know how to know what peice goes in the buffer, when your buffer peice goes in your buffer, flipped or not, you swap it with a peice and then you remember where you put that peice at: ill give you a scramble to help

White-U, Red-F

D' B2 D' U' L2 R' B F2 L2 U F' L' R' D L2 R D2 L2 U2

For edges, the first peice is the red of red blue, so you swap it out with d2 L Tperm L' d2

Then your buffer is solved, so you switch it out with any other unsolved peice and then you remember where you put it so when you end up solving the peice that you stored your buffer peice, then you break into another cycle

make sense? i can make a video tomorrow if you want

That would be great but if you do what will the video be called?
 
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