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Meyer-Mehta: 181 STM(Lol)L2 D' R' U' R B2 R D' L2 B U2 B' R2 U2 F R2 F D' Rw2 B Uw2 D2 L' F Uw2 R U2 R2 F2 L2 Uw R B' D2 Fw2 Rw B2 D F R' Fw' Uw' F'
z //inspection
F l B u2 D' l //white
L2 2D l' U2 l L u' U' l' U2 l //yellow
L F u L' F 2D2 R F B' u2 F2 U2 B' //FB
z L' U 2L L2 U2 2R 2L2 U2 l2 //Half centers
U2 R2 //preserve last cross edge
U2 2R2 U' 2R2 U2 r' U r2 U2 r' m U2 r U2 r' m' U m r U' r' U' R2 U2 R2 //Centers +preserve 2 edges
z' D L' U L u L' U L u' //an edge
u R' F R F' e' F R' F' R u' //3 edges
R U R' 3u F R' F' R //edges
d R U R' F R' F' R d' 3u d R U R' F R' F' R u' //L3E
U R2 U R' 3u2 R2 //3QB
R U R' F R' F' R U2 r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 //EOLE+Parity
U' R' U' R U R2 U' R2 U R' U' R //6CO
U2 R2 U' R2 U R2 U2 R2 U s' U2 s //APDR
D' U2 R' U L' U2 R U' R' U2 R L //PLL
(This is a really inefficient solve. With efficient blockbuilding and a few optimizations, this could possibly have sub Yau movecount but ergonomics are horrible)
Next: Rw' D' U B2 Uw L' Rw' Fw2 Uw2 U' Rw D L Rw2 R F R2 D' Uw' Rw2 D B' F' L2 Rw2 B2 Fw' R2 B' R2 B Fw R' Fw2 Rw D L' B' F2 Uw Rw2 F Rw2 R D F'