D
Deleted member 36445
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As you might know, I like to study and develop new ways to teach beginners to solve the cube easily.
I decided to analyse the movecount of 5 ways to solve the OCLL. they are:
1) sexy move
put the last layer corners on bottom with x2 move and solve the corners with 6x sexy moves. optionaly you can make a z rotation and solve with 6x inverse sexy move
2) sexy move and inverse
put the last layer corners on bottom with x2 move and solve the corners with sexy move and it's inverse. can be solved with less moves than 1 sexy move. again you can rotate with a z move
3) 1 sune
use sune 2 to 3 times to solve the orientation
4) sune / antisune
use 1 sune and 1 antisune max to solve the orientation
5) direct solving
use ocll
-----------------------
ALGS (number of moves)
(@xyzzy gave a nice tip on how to improve the sune/antisune part with cancellations)
analysis
Movecount differences between techniques:
comments
1 sexy move:
need for one rotation (x2 or z) and a sexy trigger
sune, bowtie, headlights and chameleon are ok with this method, but antisune, pi and h take 50ish moves to solve, what's terrible, so you might want to learn the inverse right away to drop your times greatly
sexy and its inverse vs 1 sune:
with one sune, sune (obviously), antisune, pi and h drop very well, but bowtie, headlights and chamelleon may be better solved with sexy and its inverse. also take in mind that with sune there is no need for rotation
sune / antisune:
antisune, bowtie, headlights and chameleon drop moves.
(cancellations ftw)
ocll:
bowtie, headlights, pi, h and chameleon drop moves
--------------------------
maybe this can help you decide what to learn (or teach) next
I decided to analyse the movecount of 5 ways to solve the OCLL. they are:
1) sexy move
put the last layer corners on bottom with x2 move and solve the corners with 6x sexy moves. optionaly you can make a z rotation and solve with 6x inverse sexy move
2) sexy move and inverse
put the last layer corners on bottom with x2 move and solve the corners with sexy move and it's inverse. can be solved with less moves than 1 sexy move. again you can rotate with a z move
3) 1 sune
use sune 2 to 3 times to solve the orientation
4) sune / antisune
use 1 sune and 1 antisune max to solve the orientation
5) direct solving
use ocll
-----------------------
ALGS (number of moves)
|
sune (26) |
x2 |
R U R' U' R U R' U' |
D R U R' U' R U R' U' |
D R U R' U' R U R' U' |
|
anti-sune (50) |
x2 R U R' U' R U R' U' R U R' U' R U R' U' |
D' R U R' U' R U R' U' R U R' U' R U R' U' |
D' R U R' U' R U R' U' R U R' U' R U R' U' |
|
pi (51) |
x2 |
R U R' U' R U R' U' R U R' U' R U R' U' |
D R U R' U' R U R' U' R U R' U' R U R' U' |
D R U R' U' R U R' U' |
D R U R' U' R U R' U' |
|
h (51) |
x2 |
R U R' U' R U R' U' R U R' U' R U R' U' |
D R U R' U' R U R' U' |
D R U R' U' R U R' U' R U R' U' R U R' U' |
D R U R' U' R U R' U' |
|
bowtie (25) |
x2 |
R U R' U' R U R' U' |
D2 R U R' U' R U R' U' R U R' U' R U R' U' |
|
chameleon (25) |
x2 |
R U R' U' R U R' U' |
D R U R' U' R U R' U' R U R' U' R U R' U' |
|
headlights (25) |
x2 |
R U R' U' R U R' U' |
D' R U R' U' R U R' U' R U R' U' R U R' U' |
|
|
sune (26) |
x2 |
R U R' U' R U R' U' |
D R U R' U' R U R' U' |
D R U R' U' R U R' U' |
|
anti-sune (26) |
x2' |
U R U' R' U R U' R' D' |
U R U' R' U R U' R' D' |
U R U' R' U R U' R' |
|
pi (35) |
x2 |
U R U' R' U R U' R' |
D U R U' R' U R U' R' |
D R U R' U' R U R' U' |
D R U R' U' R U R' U' |
|
h (35) |
x2 |
U R U' R' U R U' R' |
D R U R' U' R U R' U' |
D U R U' R' U R U' R' |
D R U R' U' R U R' U' |
|
bowtie (17) |
x2 |
R U R' U' R U R' U' |
D2 U R U' R' U R U' R' |
|
chameleon (17) |
x2 |
R U R' U' R U R' U' |
D U R U' R' U R U' R' |
|
headlights (17) |
x2 |
R U R' U' R U R' U' |
D' U R U' R' U R U' R' |
sune (7) |
R U R' U R U2 R' |
|
h (14) |
R U R' U R U2 R' |
R U R' U R U2 R' |
|
pi (15) |
R U R' U R U2 R' |
U |
R U R' U R U2 R' |
|
anti-sune (15) |
R U R' U R U2 R' |
U2 |
R U R' U R U2 R' |
|
chameleon (23) |
R U R' U R U2 R' |
U |
R U R' U R U2 R' |
U2 |
R U R' U R U2 R' |
|
headlights (23) |
R U R' U R U2 R' |
U' |
R U R' U R U2 R' |
U2 |
R U R' U R U2 R' |
|
bow-tie (22) |
R U R' U R U2 R' |
R U R' U R U2 R' |
U2 |
R U R' U R U2 R' |
sune (7) |
R U R' U R U2 R' |
|
h (14) |
R U R' U R U2 R' |
R U R' U R U2 R' |
|
pi (15) |
R U R' U R U2 R' |
U' |
R U R' U R U2 R' |
|
anti-sune (7) |
R U2 R' U' R U' R' |
|
chameleon (15) |
R U R' U R U2 R' |
U' |
R U2 R' U' R U' R' |
|
headlights (15) |
R U R' U R U2 R' |
U |
R U2 R' U' R U' R' |
|
bow-tie (15) |
R U R' U R U2 R' |
U2 |
R U2 R' U' R U' R' |
(@xyzzy gave a nice tip on how to improve the sune/antisune part with cancellations)
sune (7) |
R U R' U R U2 R' |
|
h (11) |
R' U' R U' R' U R U' R' U2 R |
|
pi (9) |
R U2 R2' U' R2 U' R2' U2 R |
|
anti-sune (7) |
R' U' R U' R' U2 R |
|
chameleon (8) |
l U R' D R U' R' D' x |
|
headlights (9) |
R2 D R' U2 R D' R' U2 R' |
|
bow-tie (8) |
l U' R' D R U R' D' x |
analysis
| sune | antisune | bowtie | headlights | pi | h | chameleon |
1 sexy move | 26 | 50 | 25 | 25 | 51 | 51 | 25 |
sexy and inverse | 26 | 26 | 17 | 17 | 35 | 35 | 17 |
1 sune | 7 | 15 | 22 | 23 | 15 | 14 | 23 |
sune/as | 7 | 7 | 15 | 15 | 15 | 14 | 15 |
| xyzzy sune/as | 7 | 7 | 15 | 13 | 13 | 11 | 13 |
ocll | 7 | 7 | 8 | 9 | 9 | 11 | 8 |
Movecount differences between techniques:
| sune | antisune | bowtie | headlights | pi | h | chameleon | |
| 1 sexy move | - | - | - | - | - | - | - |
| sexy and inverse | 0 | -24 | -8 | -8 | -16 | -16 | -8 |
| 1 sune | -19 | -11 | 5 | 6 | -20 | -21 | 6 |
| sune/as | 0 | -8 | -7 | -8 | 0 | 0 | -8 |
| xyzzy sune/as | 0 | 0 | 0 | -2 | -2 | -3 | -2 |
| ocll | 0 | 0 | -7 | -4 | -4 | 0 | -5 |
| 1sexy / ocll | -19 | -43 | -17 | -16 | -42 | -40 | -17 |
comments
1 sexy move:
need for one rotation (x2 or z) and a sexy trigger
sune, bowtie, headlights and chameleon are ok with this method, but antisune, pi and h take 50ish moves to solve, what's terrible, so you might want to learn the inverse right away to drop your times greatly
sexy and its inverse vs 1 sune:
with one sune, sune (obviously), antisune, pi and h drop very well, but bowtie, headlights and chamelleon may be better solved with sexy and its inverse. also take in mind that with sune there is no need for rotation
sune / antisune:
antisune, bowtie, headlights and chameleon drop moves.
(cancellations ftw)
ocll:
bowtie, headlights, pi, h and chameleon drop moves
--------------------------
maybe this can help you decide what to learn (or teach) next
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