Pawel
Member
- Joined
- Jun 17, 2020
- Messages
- 54
For the last half a year, I've been developing RotoSphere(TM) -- this time no longer as a conceptual mobile/browser game, but a real-world twisty puzzle. Now, after the patent and trademark filings, RotoSphere officially has the "Patents Pending" status, and I can move to the next stage...
When I say "RotoSphere" I don't mean the original geometry in the initial discussion about the mobile game. I have made quite a few prototypes and also have discovered a lot of things about this puzzle. It has similarities to cubes but also differences. The biggest difference perhaps is that there is not a single "goal" setting -- instead, there are many patterns to be solved. Some patterns are easier -- like the half and half settings where you only need to move each color to a separate side of the sphere, while others require you to find a precise location for each piece.
The other difference (perhaps) is the creativity side -- RotoSphere is much more free-flowing, its logarithms do not always require to follow each other in a linear fashion...
There will be more on the subject... with videos.
When I say "RotoSphere" I don't mean the original geometry in the initial discussion about the mobile game. I have made quite a few prototypes and also have discovered a lot of things about this puzzle. It has similarities to cubes but also differences. The biggest difference perhaps is that there is not a single "goal" setting -- instead, there are many patterns to be solved. Some patterns are easier -- like the half and half settings where you only need to move each color to a separate side of the sphere, while others require you to find a precise location for each piece.
The other difference (perhaps) is the creativity side -- RotoSphere is much more free-flowing, its logarithms do not always require to follow each other in a linear fashion...
There will be more on the subject... with videos.
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