Help for cubers who want to beat sub-x (CFOP)

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@Zubin Park , sorry for mentioning you but im having a hard time trying to reach sub 30. I am around 35 seconds in 3x3, and i dont know what time to get my f2l to. Do you thing i should get 4 second cross, and 16 second f2l? My f2l has been stuck for around 17 - 18 seconds, and im trying everything, to turning fast, and not rotating alot. I always seem to get stuck at that part. My cross is also 4.5 seconds so ill have to fix that.
 
Here are some solves. I got really nervous, made some mistakes, but its ok, so the main problem is the very long pauses.
I already learned a lot watching my solves. I never use the inspection time, just jumping into the solve and looking around the cube all the time.

Plan is to work on cross blindfolded, faster oll recognition from every angle, maybe focusing for auf, faster alg execution might come with time and less parctice, maybe take a day off.
Are two more things im struggling, cant do fast sledgehammer and cant do fast v perm y rotation, takes 1.5s just the regrip after rotation during the alg. Tried the rotationless version, but its really slow.

 
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Here are some solves. I got really nervous, made some mistakes, but its ok, so the main problem is the very long pauses.
I already learned a lot watching my solves. I never use the inspection time, just jumping into the solve and looking around the cube all the time.

Plan is to work on cross blindfolded, faster oll recognition from every angle, maybe focusing for auf, faster alg execution might come with time and less parctice, maybe take a day off.
Are two more things im struggling, cant do fast sledgehammer and cant do fast v perm y rotation, takes 1.5s just the regrip after rotation during the alg. Tried the rotationless version, but its really slow.

It looks like you mostly need to practice getting your recognition faster and turning faster during LL algs. I can tell you are comfortable with your algs but you are not turning your fastest. The stuff you are planning sounds good
 
Im hovering abbove sub 15, and a good chunk of my solves are sub 15. I have an around 2-second cross usually done in below 9 moves. Then my f2l varies, and I'm done with f2l anywhere from 6-8 seconds(more or less). Then, my last layer is ok, and I use 3lll. All my algs are sub 3, some are sub 2. The only algs i have sub1 are sune and antisune. Sometimes my f2l is great, but I end up making rotations in many solves. I tried using dw moves, but they are a little annoying and make my grip slip. My pauses are minimal, but there are maybe 2 or 3 during f2l(short), and one before pll(a little longer). how can I reduce rotations and get a better cross?
 
I'm hovering above sub 15, and a good chunk of my solves are sub 15. I have an around 2-second cross usually done in below 9 moves. Then my f2l varies, and I'm done with f2l anywhere from 6-8 seconds(more or less). Then, my last layer is ok, and I use 3lll. All my algs are sub 3, some are sub 2. The only algs I have sub1 are sune and antisune. Sometimes my f2l is great, but I end up making rotations in many solves. I tried using dw moves, but they are a little annoying and make my grip slip. My pauses are minimal, but there are maybe 2 or 3 during f2l(short), and one before pll(a little longer). how can I reduce rotations and get a better cross?
I average around 14 seconds, and never use wide moves during my solves, as I usually drop the cube when I do it. However a few tips for reducing rotations include practicing deduction, and not sticking to 2-gen solutions all the time. F moves are necessary in my opinion for F2L. ALSO USING BACK SLOTS ARE ESSENTIAL!!
 
Here are some solves. I got really nervous, made some mistakes, but its ok, so the main problem is the very long pauses.
I already learned a lot watching my solves. I never use the inspection time, just jumping into the solve and looking around the cube all the time.

Plan is to work on cross blindfolded, faster oll recognition from every angle, maybe focusing for auf, faster alg execution might come with time and less parctice, maybe take a day off.
Are two more things im struggling, cant do fast sledgehammer and cant do fast v perm y rotation, takes 1.5s just the regrip after rotation during the alg. Tried the rotationless version, but its really slow.


As you noted, you don't really use inspection time. I'd recommend trying to plan out at least 3 pieces of the cross, and optimally the entire cross in inspection. If you do that, then you should be able to solve the cross very quickly.

For F2L, it seems that you generally have good F2L solutions(I didn't reconstruct them all, but after a couple rewatches they still seem good), but slow execution. You should try turning faster, which you can accomplish by just knowing the F2L solutions better(which comes from practice). Until then, just make sure your solutions are good by doing slow solves and looking at some F2L alg lists(you don't need to memorize the algorithms, but you can compare them to yours and look for new tricks). You also seem to be having a lot of unnecessary AUFs while finding pairs. Try to recognize a case from all angles, that way you can just AUF the the correct angle and do it. You should also be capable of doing a case from both the left and right, as well as back and front if possible(some cases with a bunch of F moves don't work well from the back, since F moves turn into B moves. For those, you'll want to do a single rotation so it's a different solution). If you learned intuitive F2L, then this should be relatively simple to do, as it's just mirrored. If you learned F2L algorithmically however, this could be more difficult. Learning to do this will also greatly reduce rotations, especially double rotations(y2)

From the video, it looks like you know full OLL and PLL, which is a good start! Most people don't learn those until later, so you're definitely ahead of the game. While you do know 2LLL though, it seems that your algorithm speed could be improved. You can drill your algorithms by going to jperm.net, which is a great cubing tool with a good alg trainer. In addition, you should improve the recognition speed. This mostly comes with practice, but you can also try to find patterns on cases that are unique to them that are easy to spot.


V-Perms can be difficult, I'd recommend looking at a few of the main algs. J Perm has a video highlighting each one, which can be found here.


In short, I'd recommend:

Practicing using inspection to do cross(do it BLD)
Reducing AUFs and rotations in F2L by learning to do cases from the left, right, and back
Drilling OLL & PLL algorithms using jperm.net to improve speed and recognition
 
Im hovering abbove sub 15, and a good chunk of my solves are sub 15. I have an around 2-second cross usually done in below 9 moves. Then my f2l varies, and I'm done with f2l anywhere from 6-8 seconds(more or less). Then, my last layer is ok, and I use 3lll. All my algs are sub 3, some are sub 2. The only algs i have sub1 are sune and antisune. Sometimes my f2l is great, but I end up making rotations in many solves. I tried using dw moves, but they are a little annoying and make my grip slip. My pauses are minimal, but there are maybe 2 or 3 during f2l(short), and one before pll(a little longer). how can I reduce rotations and get a better cross?

Your cross times seem good, if you're planning it quickly then perhaps you could try planning out at least part of the first pair. Cyobux has an amazing video that helped me a lot (found here).

First of all for F2L, make sure that your solution for all cases are speed-optimal. You can compare your solutions to a speed-optimal F2L alg sheet and see what needs to be improved. If you have bad solutions, you'll always have bad F2L. Once you do that, you need to make your F2L mostly(there will be of course times where pausing is necessary, for example if a piece is in a blindspot, or there's a much better pair that would be seen on second glance but not first glance. In general you want solves to be pauseless, but you need to be careful not to just immediately latch on to the first pair you spot, especially if it's very bad.) pauseless, so working on lookahead should help. To accomplish this, try turning as slow as necessary to not pause at all, and then slowly speed up until you're at your normal speed. You should use a metronome to help with this. In most cases, doing y/y' is better than Dw/Dw', although sometimes it can be used for multislotting. You should be able to solve all F2L cases from the left and back, and for those cases that are bad from the back you should do a single y rotation to make it into a better case.

I'd recommend learning full 2LLL, and having all algs for both OLL & PLL sub-2(not including recognition). Also, if you haven't already, learn 2-sided recognition for PLL(and practice it), as it should remove that pause(or at least shorten it).
 
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To accomplish this, try turning as slow as necessary to not pause at all, and then slowly speed up until you're at your normal speed. You should use a metronome to help with this.
Hmm, Jayden Mcneill thinks otherwise, he says that what is more important to reduce pauses is to strengthen fundamentals since going slow won't help if you aren't using good solutions. thoughts, @ottozing ?
 
(this may double post, last time it didn't go through)

Hmm, Jayden Mcneill thinks otherwise, he says that what is more important to reduce pauses is to strengthen fundamentals since going slow won't help if you aren't using good solutions. thoughts, @ottozing ?

That's only true if JP has inefficient solutions. If their F2L solutions are good and efficient, then improving lookahead will help a lot.

I will add into my post that JP makes sure he/she has good F2L solutions though.
 
(this may double post, last time it didn't go through)



That's only true if JP has inefficient solutions. If their F2L solutions are good and efficient, then improving lookahead will help a lot.

I will add into my post that JP makes sure he/she has good F2L solutions though.
that explains it better
 
that explains it better

I've read Jay's post before, and I completely agree with him. But he's not saying that a metronome is a bad way to practice lookahead or that lookahead is useless. He's simply saying that if your F2L solutions are trash, then it doesn't matter how pauseless they are, so you need to make sure your F2L solutions are effective and efficient before anything else.

I've also added a clarification, saying that a solve doesn't need to be COMPLETELY pauseless, as there are cases when a pause is beneficial. In general though, it's good to be mostly pauseless
 
I have ok f2l solutions, most being 8 moves, and some being below 12. If I execute just the f2l pair, I can do them pretty quickly. The main problem is the choppiness of the solves, so I'll work on last layer and 2 sided recognition. I will also watch cyoubx's video soon. Thanks @DNF_Cuber @ProStar
 
I want to get sub-10 using CFOP and Roux. Currently my global using CFOP is 10.2 and global using Roux is 11 seconds. I want to be method neutral sub-10 global in 2 methods. I am only dual color neutral in CFOP and Roux though.
 
I currently average low to mid 8 for 3x3, and I am considering how can I to sub 8. My scenario: my F2L is almost pauseless, and I can plan first F2L pair every single time. All my OLL algs are all sub 1.2. All my PLL algs are all sub 1.4. I hope someone can give me some tips to improve. Any help is appreciated.
 
I currently average low to mid 8 for 3x3, and I am considering how can I to sub 8. My scenario: my F2L is almost pauseless, and I can plan first F2L pair every single time. All my OLL algs are all sub 1.2. All my PLL algs are all sub 1.4. I hope someone can give me some tips to improve. Any help is appreciated.
How much do you practice?
 
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