TheSlykrCubr
Member
thread needs to be continued, i think
how bout
fb
3/4 belt
last edge while placing DBR
L5CO
L5CP
L5E
how bout
fb
3/4 belt
last edge while placing DBR
L5CO
L5CP
L5E
Last edited:
Case | Picture | Alg | Notes |
I 1/15 |
| S' U2 S | Left index leaves the cube during U2. Use a left index push for S. |
Ua 1/15 | R U R' U R' U' R2 U' R' U R' U R | This alg is relatively long but it flows well. To memorize, watch the pairs move around. | |
Ub 1/15 | R' U R' U' R3 U' R' U R U R2 | Start with the right thumb on top. The R3 is intentional and is done as a rolling R3. It's there to prevent a regrip. | |
Pa 1/15 | R U R' U' R' U' R' U R | Very easy to memorize: Take out a pair, R', insert the pair. Make sure not to regrip after the third R'. | |
Pb 1/15 | R' U' R U R U R U' R' | Mirror of Pa. | |
H 1/60 | M2 U M2 U2 M2 U M2 | ||
Z 1/30 | M2 U2 M U M2 U M2 U M | ||
Ca 1/15 | R U R' U R' U' R2 U' R' U2 R U R U' R' | The first 9 moves are the same as the Ua perm. A long alg, but it flows well. Do the 3rd to last move as a rolled R. | |
Cb 1/15 | F2 U' r2 F2 R2 U' F2 r2 | This alg is hard to master but can be very fast. Start with right thumb on bottom to do F2. Make sure your left thumb is not in the way of doing an r2. The second F2 is done like a right hand D2. | |
D 1/15 | R U2 R2 U2 R2 U2 R | ||
Wa 1/15 | D' M' U2 M U M' U2 M | There is a 13-move <R, U> alg for the W perms, but it's slower than just doing D' then <M, U>. | |
Wb 1/15 | D' M' U2 M U' M' U2 M | Same as Wa except for the U' instead of the U. | |
Qa 1/15 | R U R' U R' U' R' U' R2 U2 R | The first 6 moves are the same as the Ua perm. Make sure not to regrip after the third R'. | |
Qb 1/15 | R' U' R U' R U R U R2 U2 R' | Mirror of Qa. The (U R U) is tricky: Do the first U as an OH flick and the second as a left index push. You can reset your right hand while doing the U2 to make the R' easier. | |
Oa 1/15 | R' U' R U' R U R U' R2 U2 R | The first 7 moves are the same as the Qb perm. | |
Ob 1/15 | R U R' U R' U' R' U R2 U2 R' | The first 7 moves are the same as the Qa perm. Make sure not to regrip after the third R'. |
This method looks incredible and I would really like to see how good this can get with fast recognition speeds.The original post has been updated.
Since the major steps have been frozen, interested people can begin transitioning to the method via the beginner variation. Do let it be known if you’re trying it out, whether you intend to continue to the full version, etc; this will motivate others to try it out and subsequently the method will develop quicker.
For those who wish to promote it, you could make YouTube tutorials or talk to YouTubers about it; since the method is fairly straightforward, it shouldn’t be difficult for anyone to make a tutorial.
So I did consider this possibility back when I had very little experience with the method, but discarded it becauseWhat if you did L5EP with the DR edge instead of the DF edge? That way you could have <R, U> L5EP algs instead of <M, U>, and 6CP algorithms would improve. I expected this to only be viable for one-handed, but many of the algs are so good that they outperform the <M, U> algs for even two-handed. Both P perms, both O perms, and the Qa perm are especially good compared to their respective <M, U> algs. Also consider that switching from <R2, U, D> turning to <M, U> turning requires a grip shift.
Here's a full list of L5EP algs with the DR edge unsolved.
Also, is Devagio still practicing this method? If so, what progress has he made?
Case Picture Alg Notes I
1/15S' U2 S Left index leaves the cube during U2. Use a left index push for S. Ua
1/15R U R' U R' U' R2 U' R' U R' U R This alg is relatively long but it flows well. To memorize, watch the pairs move around. Ub
1/15R' U R' U' R3 U' R' U R U R2 Start with the right thumb on top. The R3 is intentional and is done as a rolling R3. It's there to prevent a regrip. Pa
1/15R U R' U' R' U' R' U R Very easy to memorize: Take out a pair, R', insert the pair. Make sure not to regrip after the third R'. Pb
1/15R' U' R U R U R U' R' Mirror of Pa. H
1/60M2 U M2 U2 M2 U M2 Z
1/30M2 U2 M U M2 U M2 U M Ca
1/15R U R' U R' U' R2 U' R' U2 R U R U' R' The first 9 moves are the same as the Ua perm. A long alg, but it flows well. Do the 3rd to last move as a rolled R. Cb
1/15F2 U' r2 F2 R2 U' F2 r2 This alg is hard to master but can be very fast. Start with right thumb on bottom to do F2. Make sure your left thumb is not in the way of doing an r2. The second F2 is done like a right hand D2. D
1/15R U2 R2 U2 R2 U2 R Wa
1/15D' M' U2 M U M' U2 M There is a 13-move <R, U> alg for the W perms, but it's slower than just doing D' then <M, U>. Wb
1/15D' M' U2 M U' M' U2 M Same as Wa except for the U' instead of the U. Qa
1/15R U R' U R' U' R' U' R2 U2 R The first 6 moves are the same as the Ua perm. Make sure not to regrip after the third R'. Qb
1/15R' U' R U' R U R U R2 U2 R' Mirror of Qa. The (U R U) is tricky: Do the first U as an OH flick and the second as a left index push. You can reset your right hand while doing the U2 to make the R' easier. Oa
1/15R' U' R U' R U R U' R2 U2 R The first 7 moves are the same as the Qb perm. Ob
1/15R U R' U R' U' R' U R2 U2 R' The first 7 moves are the same as the Qa perm. Make sure not to regrip after the third R'.
Hey! Welcome aboard! We would all really appreciate sharing or any progress or ideas regarding the method, and it’s really cool that you’re considering trying it out. It most definitely is fun.This method looks incredible and I would really like to see how good this can get with fast recognition speeds.
I’ll learn the full method because with only 200 algs and that predicted move count you have definitely sold me on this (also the other reasons).
I average 10 with CFOP for reference and when I learn the whole method I’ll start posting progress if you would be interested.
I’m so glad I saw this and I think it will be really fun!
Click here to join the discord!I’ve been getting quite a few emails and DMs regarding this off late, so I’m considering making a discord group to talk about the method, take help, share progress, let non-users join to see if it’s fun, etc. I imagine it wouldn’t be to hard to set it up so I’ll do it this weekend.
I think a Discord is a great idea! It will be very good for talking about the method/progress.Click here to join the discord!
Everyone is welcome, especially those who haven't gotten around to try the method out but are interested to explore something new.
I think a Discord is a great idea! It will be very good for talking about the method/progress.
Also I think the link you sent may have been temporary (I don’t really know how it works) because it doesn’t work and says that it has expired.
there is already wateroux but i dont think its good though so maybe modifying roux another way???This is an interesting Roux variant.
But if I were to modify Roux, I would go more towards the Waterman system, like the LMCF method.
where all the algs?Good news! Mehta now has a complete algorithm sheet, with visuals!
Created by Andreas5204 and Cuberstache, with help from Devagio.
Mehta Alg Sheet - V1
Introduction <a href="https://docs.google.com/spreadsheets/d/1qY8c-ypPAn-51pDQOYI-DzpyMPnPAri2qOTh3ZG1fjw/edit#gid=2087327765">Full Mehta Algorithm Sheet! (now outdated: see Mehta-OS Alg Sheet V2)</a> created by Andreas5204 and Cuberstache This sheet contains all algorithms for the Mehta method....docs.google.com
where all the algs?
So here there's a slightly updated beginners' version of the method which is easier to learn and in general faster to solve the cube with. I'll break it down here so it's easier to understand the beginners' section of the spread sheet.Good news! Mehta now has a complete algorithm sheet, with visuals!
Created by Andreas5204 and Cuberstache, with help from Devagio.
Mehta Alg Sheet - V1
Introduction <a href="https://docs.google.com/spreadsheets/d/1qY8c-ypPAn-51pDQOYI-DzpyMPnPAri2qOTh3ZG1fjw/edit#gid=2087327765">Full Mehta Algorithm Sheet! (now outdated: see Mehta-OS Alg Sheet V2)</a> created by Andreas5204 and Cuberstache This sheet contains all algorithms for the Mehta method....docs.google.com
The example solve doesn't work.An example solve using "Meta-Mehta"
U' R2 B2 R L' F' R2 L' D' B2 L' U2 R2 F2 D2 B2 R' D2 R
y2 // inspection
M' B2 U' L B2 // FB+1e (5/5)
u' R U R u R2 // +2e (6/11)
F' U F2 R F' R' // EOLE (6/17)
R' U' R U' R' U2 R' U' R2 // DR-block (9/26)
R2 D R' U2 R D' R' U' R' U R U2 R' // ZBLL (13/39)
E' // ABF (1/40)
Yeah, I had put an incorrect scramble by mistake. It works now.The example solve doesn't work.
Click here to view on alg.cubing.net
im curious, its sub-40 movecount?? Thats even lower than roux and zz, and is it still as/better than CFOP??? the ZB equivalent of metha might be one of the most fastest and/or efficient methods for speedsolving.An example solve using "Meta-Mehta"
U' L' F2 D2 L2 F2 R2 U' B2 R2 L' B U B F2 L' F R2
y2 // inspection
M' B2 U' L B2 // FB+1e (5/5)
u' R U R u R2 // +2e (6/11)
F' U F2 R F' R' // EOLE (6/17)
R' U' R U' R' U2 R' U' R2 // DR-block (9/26)
R2 D R' U2 R D' R' U' R' U R U2 R' // ZBLL (13/39)
E' // ABF (1/40)
This is basically the ZB-equivalent of Mehta, where after EO-ledge, we solve the DR-block with 1 alg (2-gen 9-mover, ~400 cases), and end up with ZBLL (~500 cases). HARCS gives sub-40 movecount. Better names coming soon.
Also note the way EO-ledge is done - FB + 1 belt edge is planned in inspection, and the 3QB is completed by solving 2 more edges simultaneously (will have under 90 cases, so just like F2L this can be both intuitive and algorithmic). This will standardise FB+3QB enough for us to minimize usage of u moves and facilitate lookahead. This is still under experimentation though.
im gonna learn mehta-mehta or whatever this is called.An example solve using "Meta-Mehta"
U' L' F2 D2 L2 F2 R2 U' B2 R2 L' B U B F2 L' F R2
y2 // inspection
M' B2 U' L B2 // FB+1e (5/5)
u' R U R u R2 // +2e (6/11)
F' U F2 R F' R' // EOLE (6/17)
R' U' R U' R' U2 R' U' R2 // DR-block (9/26)
R2 D R' U2 R D' R' U' R' U R U2 R' // ZBLL (13/39)
E' // ABF (1/40)
This is basically the ZB-equivalent of Mehta, where after EO-ledge, we solve the DR-block with 1 alg (2-gen 9-mover, ~400 cases), and end up with ZBLL (~500 cases). HARCS gives sub-40 movecount. Better names coming soon.
Also note the way EO-ledge is done - FB + 1 belt edge is planned in inspection, and the 3QB is completed by solving 2 more edges simultaneously (will have under 90 cases, so just like F2L this can be both intuitive and algorithmic). This will standardise FB+3QB enough for us to minimize usage of u moves and facilitate lookahead. This is still under experimentation though.