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Hello! There aren't many waterman tutorials out there, so I'd like to explain it here.
The Waterman Method
Step 1: The First Layer-1 Edge
First, you solve a Full layer minus one edge on the left.
The FL-1E can be broken down into 2 steps:
1. A Roux First Block
2. The remaining corners
The basic idea for the roux first block is too make a pair, extend it to a square, then add on a pair. To see some examples, go in the example solve section, here I'll just link a basic tutorial, and an advanced tutorial
Solving the corners should be pretty simple. Anyone with some basic cubing knowledge should be able to easily do it.
1.
Scramble: U2 R' F2 L2 D' L2 B2 U F2 D2 B2 U B F L' B' U' L' B' D
x u2 r U' r' b U' B' U r' B // FB
U R' U // Corners
13 STM
2.
Scramble: R' L2 F R2 U2 R2 U2 B' F' U2 F2 L D R B R2 D2 L2 F'
y F u' r U' r' E' f R B' R' B z' // FB
U2 R' U R U' // Corners
Step 2: WCLL
Here, you solve all the R corners in one of 42 algorithms.
Here is a WIP document by @WarriorCatCuber and @Username: Username:. A lot of these algs don't work, so for now, you should probably just do z' + CxLL + z
Step 3: The Last 9 Edges
Step 3a: Solve three R edges and the last L edge
Using the "keyhole" at LU, you'll want to solve 2 R edges, then simultaneously, a third R edge and the last L edge. This step is intuitive.
Example solve:
Scramble: R' L2 F R2 U2 R2 U2 B' F' U2 F2 L D R B R2 D2 L2 F'y F u' r U' r' E' f R B' R' B z' U2 R' U R U' z' y' F R' F' r U R U' r' z x
R' S R2 S' // one R edge
R U' M2 U // Another R edge
r2 M U M' U2 M2 U R // A third R edge and the last L edge
Step 3b: EO and the last R edge
Here, using one of 36 LREO algs, you'll solve the last R edge, as well as edge orientation. Here are the algs by @WarriorCatCuber as well as a 2-look version
Step 3c: The last 4 edges
Now you'll want to finish the cube. Here's a tutorial about how to do this (skip to 11:40)
That's it! you've solved the cube with the waterman method! Now here's a link full explained example solve:
Scramble: R' L2 F R2 U2 R2 U2 B' F' U2 F2 L D R B R2 D2 L2 F'
Solve:
y F// Pair
u' r U' r' E'//extension to a square
f R B' R' B z'// extension to a roux first block
U2 R' U R U' // Finishing the first layer corners
z' y' F R' F' r U R U' r' z x // WCLL algorithm
R' S R2 S' // one R edge
R U' M2 U // Another R edge
r2 M U M' U2 M2 U R // A third R edge and the last L edge
M U' M' U' M U' M' U' // LREO algorithm
M' U2 M U2 // L4E
The Waterman Method
Step 1: The First Layer-1 Edge
First, you solve a Full layer minus one edge on the left.
The FL-1E can be broken down into 2 steps:
1. A Roux First Block
2. The remaining corners
The basic idea for the roux first block is too make a pair, extend it to a square, then add on a pair. To see some examples, go in the example solve section, here I'll just link a basic tutorial, and an advanced tutorial
Solving the corners should be pretty simple. Anyone with some basic cubing knowledge should be able to easily do it.
1.
Scramble: U2 R' F2 L2 D' L2 B2 U F2 D2 B2 U B F L' B' U' L' B' D
x u2 r U' r' b U' B' U r' B // FB
U R' U // Corners
13 STM
2.
Scramble: R' L2 F R2 U2 R2 U2 B' F' U2 F2 L D R B R2 D2 L2 F'
y F u' r U' r' E' f R B' R' B z' // FB
U2 R' U R U' // Corners
Step 2: WCLL
Here, you solve all the R corners in one of 42 algorithms.
Here is a WIP document by @WarriorCatCuber and @Username: Username:. A lot of these algs don't work, so for now, you should probably just do z' + CxLL + z
Step 3: The Last 9 Edges
Step 3a: Solve three R edges and the last L edge
Using the "keyhole" at LU, you'll want to solve 2 R edges, then simultaneously, a third R edge and the last L edge. This step is intuitive.
Example solve:
Scramble: R' L2 F R2 U2 R2 U2 B' F' U2 F2 L D R B R2 D2 L2 F'y F u' r U' r' E' f R B' R' B z' U2 R' U R U' z' y' F R' F' r U R U' r' z x
R' S R2 S' // one R edge
R U' M2 U // Another R edge
r2 M U M' U2 M2 U R // A third R edge and the last L edge
Step 3b: EO and the last R edge
Here, using one of 36 LREO algs, you'll solve the last R edge, as well as edge orientation. Here are the algs by @WarriorCatCuber as well as a 2-look version
Step 3c: The last 4 edges
Now you'll want to finish the cube. Here's a tutorial about how to do this (skip to 11:40)
That's it! you've solved the cube with the waterman method! Now here's a link full explained example solve:
Scramble: R' L2 F R2 U2 R2 U2 B' F' U2 F2 L D R B R2 D2 L2 F'
Solve:
y F// Pair
u' r U' r' E'//extension to a square
f R B' R' B z'// extension to a roux first block
U2 R' U R U' // Finishing the first layer corners
z' y' F R' F' r U R U' r' z x // WCLL algorithm
R' S R2 S' // one R edge
R U' M2 U // Another R edge
r2 M U M' U2 M2 U R // A third R edge and the last L edge
M U' M' U' M U' M' U' // LREO algorithm
M' U2 M U2 // L4E
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