The 3x3x3 Example Solve Thread

Next: D B R2 F' L' U2 L' U F' R U2 L' D2 R' D2 R2 D2 L U2

Time to get a CFOP solve with triple that of @mista ‘s movecounts.....

y2
R’ F2 R’ U R U’ R r2 U2 R’ // Cross (10/10)
y B R U’ R’ B’ D’ R U’ R’ D // Pair (10/20)
U2 R’ D’ R U R’ D R2 U’ R’ U R U R’ // Finish (14/34)

How do I keep getting 30’s with CFOP lmao

Next: B2 D' F2 D R2 U' B2 D' F2 D U B' U' F' R U L U' B' U' R
 
Next: B2 D' F2 D R2 U' B2 D' F2 D U B' U' F' R U L U' B' U' R

Scramble: B2 D' F2 D R2 U' B2 D' F2 D U B' U' F' R U L U' B' U' R

8.155 but it still could have been better

reconstruction:

x2 y' // inspection
U' R' F R2 U' F' L F D2 // cross Yes, it was a 9 move cross, but I did this solution so I could lookahead to the red-blue pair
R' U2' R U2' R' U R // 1st pair
U' R U R' L U' L' // 2nd pair
U L' U2 L U' L' U L // 3rd pair
U2 U' R' U y' R' U R // 4th pair A better solution would have been U R' F R F' R U' R'
U r U' r2' U r2 U r2' U' r // OLL
U' R2 U' R U' R U R' U R2 D U R U' R' D // PLL
U2 // AUF

64 STM, 7.8 TPS

Takeaways:
Even though I had an inefficient cross, and I remember having slight lookahead issues and lockups, and I had a bad PLL, I got a low 8, which is better than I average. I think the main reason I got a good time is because my first three pairs were rotationless (my 4th pair could have been rotationless too) and my first 2 pairs were solved into the back slots. I think if I had better lookahead and turning it could definitely have been a sub 7.

NEXT: R2 D' B2 U' F2 U2 R2 D' B2 D2 F2 U L' B' D B2 F U' R F2 R2
 
9.574 could have been way better

Scramble: R2 D' B2 U' F2 U2 R2 D' B2 D2 F2 U L' B' D B2 F U' R F2 R2

z2 y // inspection

D2 R' F L' D2 // Cross

U2 y L U' L' // 1st pair

y2 U2 L' U' L U y' L U L' // 2nd pair. I don't know what I was thinking that was the worst solution ever

R U2 R' U y' R' U' R // 3rd pair

U R U R' U2 R U R' // 4th pair

U' r U R' U R U2 r'

M2 U M U2 M' U M2 // PLL

U' // AUF

48 STM, 5.01 TPS

that was a bad solution I am surprised it was still sub 10.

NEXT: R2 D' B2 U' F2 U2 R2 D' B2 D2 F2 U L' B' D B2 F U' R F2 R2
 
NEXT: R2 D' B2 U' F2 U2 R2 D' B2 D2 F2 U L' B' D B2 F U' R F2 R2
z2 (yellow top, green front) // Inspection

D2 F' B' R D2 // X-Cross
U R U R2 F R F' // 2nd pair
L' U L y' (yellow top, red front) U' L U L' // 3rd pair
R U2 R' U F' U' F // 4th pair
U2 R U R' U R U2 R' F R U R' U' F' // OLL
U2 M2 U M' U2 M U M2 // PLL

Next Scramble: D2 L2 D2 R2 F2 U R2 D B' R2 D B' L F R2 D' L R
 
Next Scramble: D2 L2 D2 R2 F2 U R2 D B' R2 D B' L F R2 D' L R

CFOP, 32 STM

z'
M' S L u R u // XCRS (6/6)
f' L f // 1st pair (3/9)
R2 B L' U' L U B' R2 // Some Multislotting (8/17)
U R' U F U2 F U' F' U F U' F2 U' F' R // 1LLL (15/32)


How do I keep getting 30’s with CFOP lmao

Look at this guy. He is my friend and uses ONLY the cfop and NISS methods for his official FMC solutions. :rolleyes:

abramowski.PNG


He is my boss. xD

Next: F' D B D R2 L F' R2 U' L2 U' F2 U2 B2 U R2 F2 U' R2 F' D'
 
Next: F' D B D R2 L F' R2 U' L2 U' F2 U2 B2 U R2 F2 U' R2 F' D'
9.46

y // Inspection
L' R2 D' R D2 R2' // Cross
U L U2 L' U' L U L' // 1st Pair (inspected that)
U R U' R' U R U' R' U R U' R' // 2nd Pair
y' U' U' U' R U R' U L U L' // 3rd Pair
U U/U' U' (can't remember) R U' R' // 4th Pair
U R U R' U R' F R F' R U2' R' // OLL
U U R' U R' U' y R' F' R2 U' R' U R' F R F U // PLL

70 Moves lol/ 9.46s = 7.39 TPS

Next: D' L F' R' F2 B R' D' B' R' F2 D2 L2 U2 L D2 R U2 B2 U2 F2
 
Next: D' L F' R' F2 B R' D' B' R' F2 D2 L2 U2 L D2 R U2 B2 U2 F2
z2 // hmm
L F' L2 U' R' B L// EOLine horizontally?
U2 F2 R' U R S2 z2 L' U2 L // Front block
U2 B2 U2 B2 U B2 U2 B2 L U L' U2 L U' L' // Back block
y2 x' R U2 l' L' U2 L2 U R D L2 D' R' U L U' // ZBLL
NEXT:
F L2 D' L2 F2 D' F2 U' B2 R2 D2 R2 D' L' R2 U B' R' B F' R'
 
NEXT: B' D' F' L2 F' U2 B' R2 F U2 F' R2 F2 R2 U' B U L B' R F

Corners-first because why not?

L D' B D B' // orange corners
D' F' R F L' F' R' F L // solve corners
M' D' M2 // RG+RB edges
S // OG edge
U' S2 // OW edge
z L2 U' M U // RY edge
x' y2 R U' M' U // OB edge
L U' M2 U // RW edge
U' M U2 M U' R2 // OY edge
x' M' U M' U M' U2 M U M U M U2 // orient M slice
U2 M U2 M' // solve edges
M2 E M2 E' // solve centers

58 STM

Next: D2 F2 R2 U2 R2 F' U2 L2 B L2 B D R' D L D' U F L' B D'
 
NEXT: U F2 L2 U' F2 U R2 D2 F2 R2 B2 F D2 F2 R' D' B L U2 F'
z2
Cross: D2 R' D L' F' L
F2L 1: U F' U2 F U' R U' R2 U R
F2L 2: y' R U R' U2 F' U F
Pseudo F2L 3: (y' D2) R U' R' U R U' R' U2 R U' R'
Pseudo F2L 4: (y2 U2) R U' R' U F' U F
OLL: f R' F' R U R U' R' S'
PLL: U' R' U R' d' R' F' R2 U' R' U R' F R F
AUF + ADF: (U' D2)

NEXT: L2 U2 L2 R2 D' R2 B2 U' R2 U2 R' D B2 L2 R' B L2 B2
 
Last edited:
z2
Cross: D2 R' D L' F' L
F2L 1: U F' U2 F U' R U' R2 U R
F2L 2: y' R U R' U2 F' U F
Pseudo F2L 3: (y' D2) R U' R' U R U' R' U2 R U' R'
Pseudo F2L 4: (y2 U2) R U' R' U F' U F
OLL: f R' F' R U R U' R' S'
PLL: U' R' U R' d' R' F' R2 U' R' U R' F R F
AUF + ADF: (U' D2)
This doesn't solve the cube but I'm not sure where your mistake is. I recommend using alg.cubing.net for example solves. It lets you check your solutions to avoid mistakes.
 
Next: U2 L2 D2 F U2 R2 F L2 B F D2 U' R D2 L R D' U' R' F L'
9.82, first solve of the day

z2 // Inspection
L U' L2' U R' D R F R D2 // Cross
y L U' L' // 1st Pair
D U' R U' R' D' // 2nd Pair
U' R U' R' U R U' R' // 3rd Pair
y U R U' R' U R U' R' // 4th Pair
R U R' U R U2' R' // OLL
U F R U' R' U' R U R' F' R U R' U' R' F R F' U2' // PLL

Next: R' L2 F2 D' L2 U' R2 D2 B2 U' L2 R D2 R F R2 B F U2 L'
 
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