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This method has no disadvantage over CFOP or ZZ
d*For those that are claiming that you have to rotate sometimes before 4c, you can just do a D.
I think D is still better because even though it's one more move, it's way easier to do.d*
corrected
It hinders recognition though. You could just do EOLine at the startI think D is still better because even though it's one more move, it's way easier to do.
That's way worse of a method than to just do a D. It isn't that hard to get used to and it doesn't hinder recognition after you get used to it.It hinders recognition though. You could just do EOLine at the start
EOLine also eliminates rotations remember?That's way worse of a method than to just do a D. It isn't that hard to get used to and it doesn't hinder recognition after you get used to it.
ZZ is by far the most reliable way to orientate edges, and works better with this method than CFOP imo. It has already been posted on this thread how to do it. It's slightly better than ZZ with COLL/EPLL, but not as good as with ZBLL, so you can decide.Looks like an interesting method, although I don't quite understand how you do the last step with mismatching centres.
Also, can someone point to a tutorial on orienting edges during f2l? I am not certain of how to consistently do this.
4c? It's like roux, it's intuitive.Sorry for the bump
I'm thinking of learning the algorithms for this method. Is it worth it? Also does anyone have the 4c algorithms
Oh, ok thanks.4c? It's like roux, it's intuitive.
Sure it's worth it! It's really just COLL which is an all around very useful set for any speedsolving methodSorry for the bump
I'm thinking of learning the algorithms for this method. Is it worth it? Also does anyone have the 4c algorithms