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I really agree with DG here on the fact that cubing is a community for uniqueness and not competition. I would LOVE to see a final round that has 2 solvers face of solve by solve. Like Worlds 2013. This 1v1 is just too much. What I hate more is the fact that we have to use Rubik's Brand Cubes instead of our own ones.My first thoughts:
This is disgusting. I honestly can't believe they're doing this to cubing. As cool as it would be to have a hyped up super-competitive scene, the truth is that's just not what cubing is. I don't go to competitions to compete and win prize money; I go to hang out with friends and experience the amazing community. I honestly hope a lot of fast 3x3 solvers vocally boycott this and explain why it's not the way cubing should be done. The most competitive thing I ever want to see in cubing is a Worlds-style head-to-head final round.
I'm appalled by their blatant disregard of the WCA. None of us would be doing this without all the amazing people who have put so much work into growing cubing into what it is today. Sure, Rubik's made the cube, but people like Tyson, Ron, and way too many more people to name have brought it into the 21st century.
Maybe my opinions will change after giving the idea some more time, but that's where I stand as of now.
I love the idea of no inspection times, but they both get the same scramble. And they do a race to 5-9 games. In a tournament style of double elimination. You get 100 competitors in a qualifier take the players with the top 32 times then go to a double elimination tournament. Everyone seems to be held up on "their" times an PB's.Now that I think the dust has settled, I'm going to try to give an unbiased (lol) analysis of both competition formats, and which one is better for cubers and spectators. I'll first bring up every game mode (event) of the Red Bull competition, then follow up with some other thoughts.
Speed Cubing:
- 1v1, first to 3 victories moves on: I think 5 solves is fine, though in a format like this, I think it might make sense to have more solves to win in later rounds of the competition. I'll elaborate on the 1v1 format later.
- Vague amount of inspection: I find it odd they don't mention how much inspection the competitors have, seems rather important. Maybe there's no limit and speed cubing is just speedBLD now. Probably not haha.
Fastest Hand:
- 1v1, first to 2 victories moves on: Best of 3 is way too few solves. This competition will be over in like 2 minutes for anyone decent.
- No inspection: I'll talk about this later on, but for now I want to bring up how little sense this makes. Why does Speed Cubing have inspection but this doesn't? Are they trying to emphasize how fast your hand is moving? Isn't your hand moving faster in Speed Cubing? I don't understand the inconsistency.
Rescramble:
- 1v1, first to 1 victory moves on: 1 solve is no way to measure skill, this is awful from a competitive point of view. From the spectator's point of view, this isn't really a problem, but still, a competent Rescramble solve will be pretty impressive, I think this competition would benefit by showcasing it more.
- This seems like an interesting event for a spectator if the competitors have no idea how to do it, like in this video. Seeing the competitors ponder and struggle over trying to figure out how to get the colors to the right place is exciting. However, competitors are not stupid. This is obviously really easily done with any BLD method, meaning that ordinary BLD cubers would look back and forth between both cubes, and experienced BLD cubers would quickly memorize the scrambled cube, then execute many moves until boom, the cubes are matched. This isn't as exciting as watching the competitors think hard. Obviously, memorizing the scramble with one look would be incredibly impressive, but I think a simple BLD solve would be even more impressive, because the end result is the familiar fabled solve position. Overall, I think it's interesting but not well thought out, which isn't surprising considering who is organizing this competition. (oops my bias is out a bit)
And some thoughts on more specific subjects.
Inspection:
I'm seeing a perplexing amount of people arguing that removing inspection time would make sense. As an experienced cuber, let me lay down my reasoning for inspection being a genius addition to the sport of cubing. Firstly, and most obviously, inspection reduces the effects of luck. A massive factor in no inspection solves is whether the pieces you want are right in front of you. This is removed with inspection, where you have time not only to find your pieces, but to deal with ugly situations. Secondly, and I think more importantly, consider the flow of a solve with inspection. You find out your first moves, then during those moves you plan out what the next moves will be, then during those moves you plan the next moves, and so on. Now remove inspection. A solver will be so overwhelmed at the start that his solve, the start especially, will be incredibly choppy. This is because you didn't have the time at the start to plan out your moves, meaning that each move you do is only solving whatever pieces you were lucky enough to see first, further leading to a decrease in consistency. For these reasons, an inspection period benefits the solver by removing luck and improving consistency.
1v1 Format:
Now there are obvious concerns mentioned above that this format measures skill differently from average, which is more accepted as a good way to measure skill. In reality, there's no objectivity to this, especially when you only have 3 or 5 solves. I honestly have no real issue with this format, as long as they don't use a single elimination system, which would be plain unfair. An idea I had is to have everything leading up to the finals or semi-finals or whatever be with this 1v1 system, then have the rest of the rounds be singles, where a competitor sits down and does his solves. I honestly think that the latter system might be better for the spectator. I'm imagining a commentator doing analysis on the times they're getting and the anticipation of someone needing to get a sub 8 time or something in order to podium. I don't think the difference between the two is that significant, just an idea I had.
Rubik's Speedcube:
"The Red Bull Rubik’s World Championship is managed by Red Bull Mind Gamers independently of Rubik’s Brand Ltd. As a measure of legal transparency and compliance, Red Bull has acquired a license to use Rubik’s Intellectual Property in professional speedcubing via the Rubik’s Cube Speedsolving Association." From the RCSA blog post. I guess part of the terms of the license was limiting the freedom of choice of the competitors. Obviously, I think this is stupid, I'm mostly upset that Rubik's has to be part of our community in any way, they don't represent our interests.
Thanks for reading this behemoth.
This isn't what cubing was meant to be. Rubik's are trying to make it a spectator sport when it clearly is not. The community likes it as it is. They're trying to jam the square peg in the circular hole.I am quite disgusted with all of these negative posts. Have you ever looked at a competition from a spectators perspective it's quite boring. You have one person look at a cube and solve it you eliminate a few times and wow you have a clear winner. It's more exciting to see a two cubers going at it with races in a elimination style tournament. If i had anything to do with the rules i would eliminate the 15 second examination.
Hey, I'm tryingPractice more.
I love the idea of no inspection times, but they both get the same scramble. And they do a race to 5-9 games. In a tournament style of double elimination. You get 100 competitors in a qualifier take the players with the top 32 times then go to a double elimination tournament. Everyone seems to be held up on "their" times an PB's.
Why wouldn't cubing be an "spectator sport"?
Cubing isn't a spectator sport because it is not entertaining to watch.
I honestly think the best thing to do would be to put montages on YouTube for more competitions.
We need fewer events, not more.My personal opinion is that 3x3 should have both a category with inspection and another one without inspection. In fact, one could even argue for a 'genius' category that allows 1 minute of inspection. This is incredibly exhausting (to see that far ahead), but it would actually make for a marvelous display of skill, as with 1 minute some advanced cubers might be able to see (for example ) the entire F2L in the inspection.
First: why?We need fewer events, not more.
TRIGGEREDFirst: why?
Second: ok, get rid of trivial events: 2x2, skewb, pyraminx, and clock all require some skill to learn how to solve, but within any given quintile or so of rankings the differences are probably 80-90% (maybe more) due to dexterity and luck, not puzzle solving skill.
Worlds was 4 days and they still couldn't manage to fit more than 2 rounds of quite a few events. Adding skewb was a mistake but removing it now wouldn't make sense. Clock and feet should go for reasons that people have gone over multiple times. 5BLD doesn't really make sense to me. Very few people compete in it and the same people who are good at it are also good at 4BLD. Big cubes have a similar problem but at least people compete in them.First: why?
Second: ok, get rid of trivial events: 2x2, skewb, pyraminx, and clock all require some skill to learn how to solve, but within any given quintile or so of rankings the differences are probably 80-90% (maybe more) due to dexterity and luck, not puzzle solving skill.
Worlds was 4 days and they still couldn't manage to fit more than 2 rounds of quite a few events. Adding skewb was a mistake but removing it now wouldn't make sense. Clock and feet should go for reasons that people have gone over multiple times. 5BLD doesn't really make sense to me. Very few people compete in it and the same people who are good at it are also good at 4BLD. Big cubes have a similar problem but at least people compete in them.