Pätçhw0rK
Member
- Joined
- Apr 30, 2017
- Messages
- 4
Hi guys !
So I have a few questions, but I thought maybe it’d be nice to share my « cubing story » and how I came to ask these questions. It could serve as an introduction as well
I highlighted my questions with bulletpoints and my most important points in bold font. Also, I'm french, so excusez mon anglais
I started cubing in september, out of boredom, and from the beginning what interested me was not speedcubing at all, but FMC. So I really wanted to be able to solve the cube intuitively, which I eventually managed using Friedrich for the F2L and commutators fot the LL. Then I learned Petrus, Heise and ZZ, which is now my main method. Also, I really hate learning algs, my goal is to understand everything I do on the cube.
Last month, I got the Calvin’s ultimate contrained cube, which F2L I managed to solve using a modified version of ZZ. But I got stucked at the LL : none of the algs and commutators that I knew about worked… So I took out pen and paper and started inventing my own.
I found an alg that can cycle three edges, but cycles and twists the corners as well… Then I learned that this algorith is actually called Sune ! I also found an algorithm that cycle three corners, but twists them as well (the Niklas commutator) ! So with both Sune and Niklas, I was able to permute the LL, but all the corners were misoriented. I could then orient them using a commutator, and the constrained cube was solved !
So, I ended up solving the cube in the following way :

The main thing that I changed from a « normal » LL method was that I permuted the LL before orienting it, and I realized that this way of doing the LL has a lot of advantages.
The good thing about both Sune and Niklas is that they are only 8 move long algs ! I know (may be wrong though, I’m more an FMC guy than a speedcuber) that the algs used by speedcubers are usually around 13 moves long. So, by first permuting the last layer without caring about the orientation of the corners, we save 5 moves per permutation alg (which is great) ! Finally orienting the corners is a piece of cake, and if we use ZZ we don’t even need to orient the edges. So we save time, moves, and also brain space (Sune+Niklas=2 algs only) !
Have a nice day !
So I have a few questions, but I thought maybe it’d be nice to share my « cubing story » and how I came to ask these questions. It could serve as an introduction as well
I highlighted my questions with bulletpoints and my most important points in bold font. Also, I'm french, so excusez mon anglais
I started cubing in september, out of boredom, and from the beginning what interested me was not speedcubing at all, but FMC. So I really wanted to be able to solve the cube intuitively, which I eventually managed using Friedrich for the F2L and commutators fot the LL. Then I learned Petrus, Heise and ZZ, which is now my main method. Also, I really hate learning algs, my goal is to understand everything I do on the cube.
Last month, I got the Calvin’s ultimate contrained cube, which F2L I managed to solve using a modified version of ZZ. But I got stucked at the LL : none of the algs and commutators that I knew about worked… So I took out pen and paper and started inventing my own.
I found an alg that can cycle three edges, but cycles and twists the corners as well… Then I learned that this algorith is actually called Sune ! I also found an algorithm that cycle three corners, but twists them as well (the Niklas commutator) ! So with both Sune and Niklas, I was able to permute the LL, but all the corners were misoriented. I could then orient them using a commutator, and the constrained cube was solved !
So, I ended up solving the cube in the following way :
- F2L and EO : ZZ
- Permute edges : Sune RUR'URU2R'
- Permute corners : Niklas [R,U'L'U]
- Orient corners: commutator or the form [R'DRD'R'DR,U]
The main thing that I changed from a « normal » LL method was that I permuted the LL before orienting it, and I realized that this way of doing the LL has a lot of advantages.
The good thing about both Sune and Niklas is that they are only 8 move long algs ! I know (may be wrong though, I’m more an FMC guy than a speedcuber) that the algs used by speedcubers are usually around 13 moves long. So, by first permuting the last layer without caring about the orientation of the corners, we save 5 moves per permutation alg (which is great) ! Finally orienting the corners is a piece of cake, and if we use ZZ we don’t even need to orient the edges. So we save time, moves, and also brain space (Sune+Niklas=2 algs only) !
- I’ve never heard about solving the LL this way. Are there any issues with this « LL method » ? Is this something that is popular among speedcubers but I just didn’t know about ?
- Sune is able to do a U perm, but is there an alg of this type (that is short and does not care about the orientation of the corners) that allows to do an H perm ? And one do that allows a Z perm ?
- Similarly, does someone know of an alg of this type that allows an E perm for the corners ?
Have a nice day !