mark49152
Premium Member
A day late but I wanted to join the party too, so ao12 = 1:03.26, PB by 0.01. Woohoo!It looks like today is 4x4 PB day and I don't wanna miss the party
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A day late but I wanted to join the party too, so ao12 = 1:03.26, PB by 0.01. Woohoo!It looks like today is 4x4 PB day and I don't wanna miss the party
Good progress. More letters is just practice. Your images will get stronger so you can remember more and for longer and when you speed up you won't need to hold it as long.Update on BLD:
Went 2/3 on corners only scrambles last night. Very encouraging.
Letters are starting to map to corners automatically, more and more.
M2 is almost in my hands now, so edges should follow soon... Memo will be interesting as I try edges... 8 letters you can hold memory. 12-14... not so much.
Grats on the MBLD results folks!![]()
Wow! But you are on a completely different league. Those last 8-10 seconds are progressively more difficult to shave off. I doubt I'll ever be that close to sub 1min.A day late but I wanted to join the party too, so ao12 = 1:03.26, PB by 0.01. Woohoo!
Yeah you will, and it does get harder, which means you will inevitably close the gapWow! But you are on a completely different league. Those last 8-10 seconds are progressively more difficult to shave off. I doubt I'll ever be that close to sub 1min.
Well, my PB from yesterday is very similar to that so, let's see where I am in a year.Yeah you will, and it does get harder, which means you will inevitably close the gap. My ao12 PB on this date last year was 1:10.54. So in a year I shaved off only 7 seconds.
Good progress. More letters is just practice. Your images will get stronger so you can remember more and for longer and when you speed up you won't need to hold it as long.
I did a couple more attempts at 2 cubes myself last night. 1/2 where I didn't undo the 2nd to last corner setup and then 2/2 in about 8:30 which was all images. Definitely getting stronger and I'm hoping to get in another 4 cube attempt soon.
Nice... Good luck. I've got some more drilling on M2 still to do... But once I do.. .edges, then onto a whole cube. I know success isn't far off at this point. It is more a matter of putting in the time, and making sure I get the results.
Those C,X, I, S and Q targets are a bit of a challenge.. (C and X aren't bad.. just need to remember them.)
As @pglewis says, DB is W in Speffz. I and S are definitely the trickiest but once you have learned them and got used to swapping them if they are the 2nd target in the pair then you can start learning a few tricks to either avoid them or reduce the move count (see @mark49152's Advanced M2 thread).Nice... Good luck. I've got some more drilling on M2 still to do... But once I do.. .edges, then onto a whole cube. I know success isn't far off at this point. It is more a matter of putting in the time, and making sure I get the results.
Those C,X, I, S and Q targets are a bit of a challenge.. (C and X aren't bad.. just need to remember them.)
It is W. I even corrected it in the movelist I found.As @pglewis says, DB is W in Speffz. I and S are definitely the trickiest but once you have learned them and got used to swapping them if they are the 2nd target in the pair then you can start learning a few tricks to either avoid them or reduce the move count (see @mark49152's Advanced M2 thread).
I was worried that you had been learning the wrong letter for W!It is W. I even corrected it in the movelist I found.
I/S are the bear. Especially given how automatic they have to be.
Q I've pretty much got. C/X are more a matter of just keeping which is which straight. They are easy. Parity is no problem, but I need to sit down and learn I/S... I'm just not consistent with them.
Here's another, faster way to solve Q. Solving A is easiest, right? And Q is the other sticker on piece A. So you could solve sticker A, then flip that edge along with the buffer. (U M')3 (U M) (U M')4Q was a piece of cake once I broke down what it's doing, tracking the Q sticker.
They can be traced the same way you did for Q. If you understand comm notation, for sticker I, the alg breaks down as [D: [M', U R2 U']] M2. The first D moves the buffer to the V sticker. Then you are doing a comm that cycles V->I->A. Undo setup - you've actually cycled buffer->I->A. The final M2 undoes the A to leave the M2 slice off, since you're only solving one piece. The S alg is just the inverse.I wish I could tell you an easy way to learn I and S but you just have to drill them.
That makes a lot of sense.Here's another, faster way to solve Q. Solving A is easiest, right? And Q is the other sticker on piece A. So you could solve sticker A, then flip that edge along with the buffer. (U M')3 (U M) (U M')4
They can be traced the same way you did for Q. If you understand comm notation, for sticker I, the alg breaks down as [D: [M', U R2 U']] M2. The first D moves the buffer to the V sticker. Then you are doing a comm that cycles V->I->A. Undo setup - you've actually cycled buffer->I->A. The final M2 undoes the A to leave the M2 slice off, since you're only solving one piece. The S alg is just the inverse.
Thanks so much, I'll go take a look!@Jason Green - oldie rankings updated
You'll get there! What was your memo/exec split?0./4 MBLD in 30:32. I think that recall was good. There was a minor memo error or 2 and the rest were setup mistakes. All mistakes were on corners. Felt confident until I opened my eyes.
One day I'll remember to check. The only time I looked was after the second cube and I was at 8ish mins. Execution was slow as I made a couple of mistakes and had to go back. Pretty sure I should be under 25 mins but I was solving at work after very little sleep.You'll get there! What was your memo/exec split?