Kenneth
Not Alot
- Joined
- Aug 10, 2007
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- Kauparve, Hejde, Gotland, Sweden
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- 2005GUST01
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I'm currently trying to search for algs to solve 4x4x4 and other big cubes using cubex... it's possible to some degree.
Here are some results, I have not tested any of them yet (have for some now, all worked), for 3x3x3 they do F-PLL and headlights in one go. To use them for 4x4x4 just change all R->r and L->l and the algs will solve OLL-parity.
R B2 L' B2 L U2 R2 F2 L' F2 R U2 F2 L2 F2 (15f) //order 2
R2 B2 U2 R B2 R' B2 L U2 F2 R F2 L' B2 R2 (15f) //order 2
R2 B2 U2 R' F2 R F2 L' U2 B2 R' B2 L B2 R2 (15f) //order 2
R2 B2 U2 L U2 R' U2 R U2 F2 R F2 L' B2 R2 (15f) //order 2
R2 B2 U2 L U2 L' B2 R B2 U2 R U2 R' B2 R2 (15f) //order 2
R2 B2 U2 L' U2 R U2 R' U2 B2 R' B2 L B2 R2 (15f) //order 2
R2 B2 U2 L' U2 L F2 R' F2 U2 R' U2 R B2 R2 (15f) //order 2
R2 B2 R U2 R' U2 B2 R' B2 L U2 L' U2 B2 R2 (15f) //order 2
R2 B2 R' U2 R U2 F2 R F2 L' U2 L U2 B2 R2 (15f) //order 2
R2 B2 L F2 R' F2 U2 R' U2 R U2 L' U2 B2 R2 (15f) //order 2
R2 B2 L F2 R' F2 U2 L' B2 R B2 R' U2 B2 R2 (15f) //order 2
R2 B2 L' B2 R B2 U2 R U2 R' U2 L U2 B2 R2 (15f) //order 2
R2 B2 L' B2 R B2 U2 L F2 R' F2 R U2 B2 R2 (15f) //order 2
R' U2 R U2 L' U2 L2 F2 R F2 L' U2 F2 R2 F2 (15f) //order 2
R' U2 L F2 L' F2 R2 U2 R U2 R' U2 F2 R2 F2 (15f) //order 2
F2 R2 F2 U2 R U2 R' U2 R2 F2 L F2 L' U2 R (15f) //order 2
F2 R2 F2 U2 R U2 L' B2 R2 U2 L U2 L' B2 L (15f) //order 2
F2 R2 F2 U2 L F2 R' F2 L2 U2 R B2 R' B2 L (15f) //order 2
F2 R2 F2 U2 L F2 R' F2 L2 U2 L U2 R' U2 R (15f) //order 2
What I do is setting up LL-corners as they was 4x4x4 edges. the LL-edges I remove the side stickers for and the U's I put in the striped state so it does a partial serarch. From that I will get loads of algs but only those that has got square U/F/D/B turns (U2, F2, D2 and B2) and nothing but will work (R and L can be any). So after you stop the serach you have to manually serach the list for algs that are OK. The same case = headlights F-PLL is 14 HTM optimal so 15 is not bad
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EDIT: here is a bunch for double parity (same setup + U2 in cubex)
R2 U2 R U2 L F2 R' F2 U2 L' B2 R B2 U2 R2 (15f)
R2 U2 F2 R F2 L' U2 B2 R' B2 L U2 R U2 R2 (15f)
R2 F2 R U2 R U2 F2 R F2 R' F2 R F2 R2 F2 (15f)
R2 B2 R F2 L F2 U2 L U2 R' F2 L B2 R2 F2 (15f)
R2 B2 R' B2 R' U2 F2 L' F2 R U2 R' F2 L2 F2 (15f)
F2 B2 R' B2 R B2 R F2 L' U2 L U2 L' B2 L (15f)
F2 B2 L B2 L' B2 L' F2 R U2 R' U2 R B2 R' (15f)
L F2 L' U2 L U2 L' B2 R F2 R F2 R' F2 B2 (15f)
L2 U2 F2 L' F2 R U2 B2 L B2 R' U2 L' U2 L2 (15f)
L2 U2 L' U2 R' F2 L F2 U2 R B2 L' B2 U2 L2 (15f)
L2 F2 L' U2 L' U2 F2 L' F2 L F2 L' F2 L2 F2 (15f)
L2 B2 L B2 L U2 F2 R F2 L' U2 L F2 R2 F2 (15f)
L2 B2 L' F2 R' F2 U2 R' U2 L F2 R' B2 L2 F2 (15f)
B2 R2 F2 L B2 R' U2 L U2 B2 L B2 R F2 R2 (15f)
B2 R2 B2 R B2 R' B2 R B2 U2 R U2 R B2 R2 (15f)
B2 R2 B2 L U2 L' B2 R B2 U2 L F2 L F2 L2 (15f)
B2 L2 F2 R' B2 L U2 R' U2 B2 R' B2 L' F2 L2 (15f)
B2 L2 B2 R' U2 R B2 L' B2 U2 R' F2 R' F2 R2 (15f)
B2 L2 B2 L' B2 L B2 L' B2 U2 L' U2 L' B2 L2 (15f)
Tested a few and they worked
Here are some results, I have not tested any of them yet (have for some now, all worked), for 3x3x3 they do F-PLL and headlights in one go. To use them for 4x4x4 just change all R->r and L->l and the algs will solve OLL-parity.
R B2 L' B2 L U2 R2 F2 L' F2 R U2 F2 L2 F2 (15f) //order 2
R2 B2 U2 R B2 R' B2 L U2 F2 R F2 L' B2 R2 (15f) //order 2
R2 B2 U2 R' F2 R F2 L' U2 B2 R' B2 L B2 R2 (15f) //order 2
R2 B2 U2 L U2 R' U2 R U2 F2 R F2 L' B2 R2 (15f) //order 2
R2 B2 U2 L U2 L' B2 R B2 U2 R U2 R' B2 R2 (15f) //order 2
R2 B2 U2 L' U2 R U2 R' U2 B2 R' B2 L B2 R2 (15f) //order 2
R2 B2 U2 L' U2 L F2 R' F2 U2 R' U2 R B2 R2 (15f) //order 2
R2 B2 R U2 R' U2 B2 R' B2 L U2 L' U2 B2 R2 (15f) //order 2
R2 B2 R' U2 R U2 F2 R F2 L' U2 L U2 B2 R2 (15f) //order 2
R2 B2 L F2 R' F2 U2 R' U2 R U2 L' U2 B2 R2 (15f) //order 2
R2 B2 L F2 R' F2 U2 L' B2 R B2 R' U2 B2 R2 (15f) //order 2
R2 B2 L' B2 R B2 U2 R U2 R' U2 L U2 B2 R2 (15f) //order 2
R2 B2 L' B2 R B2 U2 L F2 R' F2 R U2 B2 R2 (15f) //order 2
R' U2 R U2 L' U2 L2 F2 R F2 L' U2 F2 R2 F2 (15f) //order 2
R' U2 L F2 L' F2 R2 U2 R U2 R' U2 F2 R2 F2 (15f) //order 2
F2 R2 F2 U2 R U2 R' U2 R2 F2 L F2 L' U2 R (15f) //order 2
F2 R2 F2 U2 R U2 L' B2 R2 U2 L U2 L' B2 L (15f) //order 2
F2 R2 F2 U2 L F2 R' F2 L2 U2 R B2 R' B2 L (15f) //order 2
F2 R2 F2 U2 L F2 R' F2 L2 U2 L U2 R' U2 R (15f) //order 2
What I do is setting up LL-corners as they was 4x4x4 edges. the LL-edges I remove the side stickers for and the U's I put in the striped state so it does a partial serarch. From that I will get loads of algs but only those that has got square U/F/D/B turns (U2, F2, D2 and B2) and nothing but will work (R and L can be any). So after you stop the serach you have to manually serach the list for algs that are OK. The same case = headlights F-PLL is 14 HTM optimal so 15 is not bad
-------
EDIT: here is a bunch for double parity (same setup + U2 in cubex)
R2 U2 R U2 L F2 R' F2 U2 L' B2 R B2 U2 R2 (15f)
R2 U2 F2 R F2 L' U2 B2 R' B2 L U2 R U2 R2 (15f)
R2 F2 R U2 R U2 F2 R F2 R' F2 R F2 R2 F2 (15f)
R2 B2 R F2 L F2 U2 L U2 R' F2 L B2 R2 F2 (15f)
R2 B2 R' B2 R' U2 F2 L' F2 R U2 R' F2 L2 F2 (15f)
F2 B2 R' B2 R B2 R F2 L' U2 L U2 L' B2 L (15f)
F2 B2 L B2 L' B2 L' F2 R U2 R' U2 R B2 R' (15f)
L F2 L' U2 L U2 L' B2 R F2 R F2 R' F2 B2 (15f)
L2 U2 F2 L' F2 R U2 B2 L B2 R' U2 L' U2 L2 (15f)
L2 U2 L' U2 R' F2 L F2 U2 R B2 L' B2 U2 L2 (15f)
L2 F2 L' U2 L' U2 F2 L' F2 L F2 L' F2 L2 F2 (15f)
L2 B2 L B2 L U2 F2 R F2 L' U2 L F2 R2 F2 (15f)
L2 B2 L' F2 R' F2 U2 R' U2 L F2 R' B2 L2 F2 (15f)
B2 R2 F2 L B2 R' U2 L U2 B2 L B2 R F2 R2 (15f)
B2 R2 B2 R B2 R' B2 R B2 U2 R U2 R B2 R2 (15f)
B2 R2 B2 L U2 L' B2 R B2 U2 L F2 L F2 L2 (15f)
B2 L2 F2 R' B2 L U2 R' U2 B2 R' B2 L' F2 L2 (15f)
B2 L2 B2 R' U2 R B2 L' B2 U2 R' F2 R' F2 R2 (15f)
B2 L2 B2 L' B2 L B2 L' B2 U2 L' U2 L' B2 L2 (15f)
Tested a few and they worked
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