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Hey, Justin? I think you're getting too worked up for your own good.
You cannot argue that 3x3 is trivial because of the same reason Skewb has been trivialised. I simply cannot fathom why someone would compare a simple, easy, spammable method like Sarah Intermediate/Advanced (note: 2 four-move algs that are inverses) to CFOP. It's absolutely ridiculous.
Skewb is significantly more trivial than 3x3 in terms of number of states, God's Number, and the near-optimality and quick learning curve of the most common methods.
Sure, Kilominx has a million times the number of states for 3x3. But, since you got pretty concerned with LL:
- Kilominx LL states: 1944. 3x3 LL states: 15552.
- Kilominx OLL is 8.5 moves on average, where 3x3 OLL is 9.7.
- Kilominx OLL has 16 unsolved cases, where 3x3 OLL has 57.
- Kilominx OLL skip probability: 1/81. 3x3 OLL skip probability: 1/216.
- Kilominx PLL is 8.2 moves on average, where 3x3 PLL is 11.8.
- Kilominx PLL has 3 unsolved cases, where 3x3 PLL has 21.
- Kilominx PLL skip probability: 1/12. 3x3 PLL skip probability: 1/72.
You ask us to compare events' triviality and then argue it's "apples and oranges". That makes you look like an idiot.
Yeah, it was the original puzzle. Try again.
Then the obvious first step for all pro-Kilominx solvers is to push competition organisers to hold it unofficially. If it gets to be popular enough in the global competition scene, then the first two items on my above list are satisfied.
Additionally, develop more methods for Kilominx! So far, I'm just seeing Megaminx-style solving.
This is literally the easiest part of it all for Kilominx. It's a matter of altering five regulations.
I have them here: https://docs.google.com/document/d/14DtrEt_XiaqfP45mh4XEgUypus2ngQpm1NqDz61c3AA/edit?usp=sharing
Not sure if it's good (probably isn't). Still considering the last one though... Help and criticism is (definitely) welcome.
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