So petrus and roux both use algorithms for the last layer and you can choose between haveing to learn 60 or so algorithms or just 4 algorithms? Also that f2l is a type of method like layer by layer and corners first? also f2l means first 2 layers and heis I would have to learn block building and no algorithms and fridrich I would have to learn 90 algorithms so
Fridrich - algorithms (90+)
Heise - Block building (no algorithms)
Petrus - algorithms (choose between 4 or 60)
roux - algorithms (choose between 4 or 60)
F2l - not sure wheather algorithms are used or not and its a category or type and a method?
so where would I learn f2l and does it use algorithms and fridrich is a fast but hard speedcubeing method petrus is a speed cubing method with little algorithms and heise and roux are beginner methods but with practice can be sub one minute?
So am I understanding correctly or not? Also is the fridus (yse its called fridus) at
http://web.mac.com/teisenmann/method2/main.html is that a fast and easy speed cubeing method? and where could I learn f2l and whicch is faster a layer by layer method, a block building method, a first 2 layers method or a corners first method?
okay.
petrus and fridrich are better described here as methods to complete the first two layers. they both bring you to a last layer that has to be solved.
for the last layer, you must learn algorithms. whether it is 4 or 400 (it depends on how many steps you want the last layer to be) you have to use them.
heise has a 'pseudo last layer' (for wont of a better description), but you use commutators, which is a difficult principle to understand at first, and i find it much harder than just recognising and performing algorithms.
petrus and heise = blockbuilding
petrus and fridrich = last layer algs
heise = commutators and conjugates.
roux is like petrus, just with more M moves and different blocks to build.
i have only ever learnt one algorithm for fridrich f2l, and thats RUR'U'x3. you dont have to learn any algorithms.
most people who use fridrich learn all 21 PLLs (but avgalen hasnt, and he averages sub 25), and around 7-14 algs for OLL, which means you do the LL in 3 steps. with a beginners method, you can end up doing more than 6 or 7 steps.
you can choose to learn all of OLL too, which is 57 algs.
with roux there are 40 algs for CLL, and more for edges solving.
in petrus you can learn 7 OLLs (as you already orient edges) and the PLLs, or you can learn ZBLL, which is something ridiculous like 300 algs.
its all about the number of steps you want to do.
EDIT
Roux and Heise are not usually called beginner methods. It would be very hard for beginners to understand those methods.
maybe, but you cant disagree that heise's beginner method guide is very, very nice

i think with a suitably able subject, heise could be a beginner method. the beginner would just take a very long time to be able to solve it
