A little Help for a Beginner

Greenymeany

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Joined
Dec 30, 2008
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7
Hi I just learned how to solve a cube from the rubik's cube guide on www.rubiks.com and I Have a really hard time memorizeing algorithms so I can't solve any thing in the middle layer and higher without the book there but when its there i can solve it just fine I also have trouble with cube notation. So I searched for a few methods and I found out about the heise method and the petrus method because from what I read thouse don't require any algorithms eventually I want to be a speedcuber and at least get under a 2 minutes but right now I find it almost impossible memorizing algorithms so I won't be able to learn fridrich. I also have a hard time for the blocks in the petrus method. If anyone else have any ideas that wouldn't require memorizing algorithms then that would be great. Also if theres another way to view the websites for the methods without java that would be great because I like to printout the methods or put them in a pdf so I could view them on my psp but my psp doesn't have java so that would be a great help thankyou for all the help you may or may not give me. thankyou Also what is the f2l method Because after a google search i read tha theres no algorithms?
 
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You're just going to have to learn algorithms for the last layer... Even Petrus requires algorithms for the last layer. If you want Heise, you're going to have to get good at blockbuilding.

Just google beginners method and find one you like.

Quite frankly, when i was starting out, I didn't want to learn many algorithms either, but there's no way out of Algorithms or blockbuilding. You're just going to have to start learning one of the two.
 
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What one do you recommend between learning block building methods or learning algorithm methods? Also what is the beginner variation of the petrus method because I read about that on a yahoo answers post?
 
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You're always gonna have to memorize some algs (for oll and pll) , theres no way around it. I find easiest to memorize algs by simply executing them over and over and over. Dont just try to memorize the notation because that will make it much harder to remember. Theres a very good beginners method tutorial on www.cubestation.co.uk (it does use java though), just using the methods there, with a little practice you could get below one minute. Before moving on to any advanced methods whatsoever, i was able to average in the fifties.

Moving on to advanced methods:
The most popular are Fridrich, Petrus, and Roux, respectively.
Fridrich, the method i use, involves solving the firstlayer corners and the second layer at the same time, followed by oll and pll.
Despite what you may have heard, the f2l can be done intuitively, which is what i do and what i would recommend for someone having a hard time with algs. Check out "badmephisto" 's tutorials on youtube. They're very extensive and in my opinion some of the best tutorials that there are, but you are welcome to search for others.

In both Petrus and Roux you WILL still need to memorize a few algs for the last layer, theres just no getting around it. Depending on how fast you want to be, you can memorize anywhere from something like 4 to something like 60-80, not sure of the exact numbers. Badmephisto has some vid's with some memorization tips as well.
 
So If I am understanding this correct I have no way around learning algorithms other then block building methods and and f2l methods?
 
Is f2l a method or is it short for first 2 layers I have read it in both ways and am not sure if its one or the other or both?
 
So petrus and roux both use algorithms for the last layer and you can choose between haveing to learn 60 or so algorithms or just 4 algorithms? Also that f2l is a type of method like layer by layer and corners first? also f2l means first 2 layers and heis I would have to learn block building and no algorithms and fridrich I would have to learn 90 algorithms so

Fridrich - algorithms (90+)
Heise - Block building (no algorithms)
Petrus - algorithms (choose between 4 or 60)
roux - algorithms (choose between 4 or 60)
F2l - not sure wheather algorithms are used or not and its a category or type and a method?

so where would I learn f2l and does it use algorithms and fridrich is a fast but hard speedcubeing method petrus is a speed cubing method with little algorithms and heise and roux are beginner methods but with practice can be sub one minute?

So am I understanding correctly or not? Also is the fridus (yse its called fridus) at http://web.mac.com/teisenmann/method2/main.html is that a fast and easy speed cubeing method? and where could I learn f2l and whicch is faster a layer by layer method, a block building method, a first 2 layers method or a corners first method?
 
So petrus and roux both use algorithms for the last layer and you can choose between haveing to learn 60 or so algorithms or just 4 algorithms? Also that f2l is a type of method like layer by layer and corners first? also f2l means first 2 layers and heis I would have to learn block building and no algorithms and fridrich I would have to learn 90 algorithms so

Fridrich - algorithms (90+)
Heise - Block building (no algorithms)
Petrus - algorithms (choose between 4 or 60)
roux - algorithms (choose between 4 or 60)
F2l - not sure wheather algorithms are used or not and its a category or type and a method?

so where would I learn f2l and does it use algorithms and fridrich is a fast but hard speedcubeing method petrus is a speed cubing method with little algorithms and heise and roux are beginner methods but with practice can be sub one minute?

So am I understanding correctly or not? Also is the fridus (yse its called fridus) at http://web.mac.com/teisenmann/method2/main.html is that a fast and easy speed cubeing method? and where could I learn f2l and whicch is faster a layer by layer method, a block building method, a first 2 layers method or a corners first method?

Wow calm down dude, you dont even know how to solve the cube your thinking way to far ahead of your self. F2L means first 2 layers as in you do the cross then you solve the corners of the first layer and the edges of the 2nd layer at the same time.then you use any method you want to solve the last layer just learn any biginer method of your choice then worry about the rest when your around 1 min. and 30 seconds. Follow this http://www.speedsolving.com/forum/showthread.php?t=6085&highlight=fridrich+guide
 
So petrus and roux both use algorithms for the last layer and you can choose between haveing to learn 60 or so algorithms or just 4 algorithms? Also that f2l is a type of method like layer by layer and corners first? also f2l means first 2 layers and heis I would have to learn block building and no algorithms and fridrich I would have to learn 90 algorithms so

Fridrich - algorithms (90+)
Heise - Block building (no algorithms)
Petrus - algorithms (choose between 4 or 60)
roux - algorithms (choose between 4 or 60)
F2l - not sure wheather algorithms are used or not and its a category or type and a method?

so where would I learn f2l and does it use algorithms and fridrich is a fast but hard speedcubeing method petrus is a speed cubing method with little algorithms and heise and roux are beginner methods but with practice can be sub one minute?

So am I understanding correctly or not? Also is the fridus (yse its called fridus) at http://web.mac.com/teisenmann/method2/main.html is that a fast and easy speed cubeing method? and where could I learn f2l and whicch is faster a layer by layer method, a block building method, a first 2 layers method or a corners first method?
There is no last layer in Roux. The cube is solved differently and doesn't solve in layers.

F2L stands for First Two Layers. That's a step of the Fridrich and Petrus method. F2L is often hard to get very good at. Learn F2L by being able to do the first two layers.

Roux and Heise are not usually called beginner methods. It would be very hard for beginners to understand those methods.

And I would HIGHLY recommend looking at this:
http://www.speedsolving.com/wiki/index.php/3x3x3_Speedcubing_Methods
 
So petrus and roux both use algorithms for the last layer and you can choose between haveing to learn 60 or so algorithms or just 4 algorithms? Also that f2l is a type of method like layer by layer and corners first? also f2l means first 2 layers and heis I would have to learn block building and no algorithms and fridrich I would have to learn 90 algorithms so

Fridrich - algorithms (90+)
Heise - Block building (no algorithms)
Petrus - algorithms (choose between 4 or 60)
roux - algorithms (choose between 4 or 60)
F2l - not sure wheather algorithms are used or not and its a category or type and a method?

so where would I learn f2l and does it use algorithms and fridrich is a fast but hard speedcubeing method petrus is a speed cubing method with little algorithms and heise and roux are beginner methods but with practice can be sub one minute?

So am I understanding correctly or not? Also is the fridus (yse its called fridus) at http://web.mac.com/teisenmann/method2/main.html is that a fast and easy speed cubeing method? and where could I learn f2l and whicch is faster a layer by layer method, a block building method, a first 2 layers method or a corners first method?

okay.

petrus and fridrich are better described here as methods to complete the first two layers. they both bring you to a last layer that has to be solved.
for the last layer, you must learn algorithms. whether it is 4 or 400 (it depends on how many steps you want the last layer to be) you have to use them.

heise has a 'pseudo last layer' (for wont of a better description), but you use commutators, which is a difficult principle to understand at first, and i find it much harder than just recognising and performing algorithms.

petrus and heise = blockbuilding
petrus and fridrich = last layer algs
heise = commutators and conjugates.

roux is like petrus, just with more M moves and different blocks to build.

i have only ever learnt one algorithm for fridrich f2l, and thats RUR'U'x3. you dont have to learn any algorithms.
most people who use fridrich learn all 21 PLLs (but avgalen hasnt, and he averages sub 25), and around 7-14 algs for OLL, which means you do the LL in 3 steps. with a beginners method, you can end up doing more than 6 or 7 steps.
you can choose to learn all of OLL too, which is 57 algs.
with roux there are 40 algs for CLL, and more for edges solving.
in petrus you can learn 7 OLLs (as you already orient edges) and the PLLs, or you can learn ZBLL, which is something ridiculous like 300 algs.

its all about the number of steps you want to do.

EDIT
Roux and Heise are not usually called beginner methods. It would be very hard for beginners to understand those methods.

maybe, but you cant disagree that heise's beginner method guide is very, very nice :)
i think with a suitably able subject, heise could be a beginner method. the beginner would just take a very long time to be able to solve it :p
 
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I have a little more questions has anyone ever tried the fridus(yes that's spelled right) at http://web.mac.com/teisenmann/method2/main.html and the Eisenmann method at http://web.mac.com/teisenmann/cube/main.html? If so, Which is faster? are they easy, are they good for speedcubing do you have to memorize algorithms Thankyou for everyone's help I like solving my rubiks cube (its rubiks brand store bought) I can solve it as long as the books there with me the one found at www.rubiks.com I printed it out and just can't memorize the algorithms but I hate memorizing algorithms because well it just is like impossible to me so thankyou very much Depending on the answers for hte last questions i asked in this post I might try fridrich because of
Escher: i have only ever learn t one algorithm for fridrich f2l, and that's RUR'U'x3. you don't have to learn any algorithms.
Thankyou and I can't wait to finish and be able to solve the rubiks cube sub 2 minutes without a book or anything! Thankyou!
 
Escher: i have only ever learn t one algorithm for fridrich f2l, and that's RUR'U'x3. you don't have to learn any algorithms.
Thankyou and I can't wait to finish and be able to solve the rubiks cube sub 2 minutes without a book or anything! Thankyou!

it sounds like you didnt notice that i said fridrich F2L. for the LL you will need to know 4 algorithms -
one to orient edges - F RUR'U' F'.
one to orient corners - the sune - RUR'URU2R'
one to permute corners - (face the D layer) R2 D2 RUR' D2 RU'R
and to permute edges - the sune, and it left handed - try them one after another (obviously performing them in the correct position).

but yes, you dont need to know any more algorithms than that to get sub 2 times, as long as you have an okay recognition and execution, and can do f2l in less than 1:20/1:15 maybe?
 
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