Stefan
Legend
i would put up both of the tables comparing the two in face turn metric
(table)
is the first, from cubezone.be, on the cross, with quarter turn metric
Epic.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
i would put up both of the tables comparing the two in face turn metric
(table)
is the first, from cubezone.be, on the cross, with quarter turn metric
Btw, at first I wasn't sure the EOLine stats were HTM. Can you tell how to tell they are?
I don't think one or even two moves between the cross and eoline average will make a significant difference, especially since you can plan the entire step in inspection. What I was thinking was that in many cases, having 10 or 12 edges misoriented makes an easy eoline because often you can use one F or B turn and get rid of four, without having to worry about those 4 edges any more. Sometimes I have had both the F and B layers full of misoriented edges after scrambling and I can get rid of all eight edges with just a slice turn.
That 'discrepancy' was already there, in the numbers you provided. The "utter" stems from you making that mistake while boldly being like "Let's do this the right way, shall we?".
Btw, at first I wasn't sure the EOLine stats were HTM. Can you tell how to tell they are?
Little in execution time, but perhaps more in look-ahead difficulty.I don't think one or even two moves between the cross and eoline average will make a significant difference
I know. That was not the question.Btw, at first I wasn't sure the EOLine stats were HTM. Can you tell how to tell they are?
EOLine stats are in the HTM
What's that idea?and no, im not sure. i have an idea but its probably wrong... how can you tell?Btw, at first I wasn't sure the EOLine stats were HTM. Can you tell how to tell they are?
What's that idea?
And a hint: Have a close look at the numbers in the "no. of moves for EOLine" table.
Hmm, interesting. Though not really directly helpful, I think. But I'm curious about this nevertheless...they are all odd numbers?![]()
- to those who get 8 or 10 misoriented edges, why not just do a y/y'?
This not solve completely our problem (edges orientation) - in some cases this can be helpful but in some.. this can disturb.. and we have only 15s preinspection
Hmm, interesting. Though not really directly helpful, I think. But I'm curious about this nevertheless...they are all odd numbers?![]()
Have a look at one particular number in that table.
- to those who get 8 or 10 misoriented edges, why not just do a y/y'?
This not solve completely our problem (edges orientation) - in some cases this can be helpful but in some.. this can disturb.. and we have only 15s preinspection
Exactly.
Yes, what blah said is what I meant. Except [noparse][[/noparse]B] instead of (ah, he fixed it by now, but differently than I did).
Now, who can explain the all-odd numbers, and who can show QTM distribution and average for EOLine?
Not me, I just started ZZ yesterdaybut it only takes a second to tell whether 8/12 are correct or incorrect...
!!! I've just been experimenting with that this afternoon! But I realized something after a few tries: If you start with 0 oriented U edges, you end with that, and that's not nice, unless you know stuff like CLLEF of course :rolleyes:Oh and I'd also be interested in the distribution and average for "EOLine ignoring LL edge orientations". Has this been considered already? If so, what are the results of it?
No I don't.About your two other questions, do you have the answers yourself? Just wondering :rolleyes:
Are you sure?If you start with 0 oriented U edges, you end with that
Not me, I just started ZZ yesterdayBesides, what if you do y/y' and still get 8 or 10 bad edges? I'd just get p***ed and resort to normal Fridrich
![]()
You might want to double-check that...if you count 8 bad edges, straight away you can do a y or y', and are faced with the 4 good ones you left now being bad.