Hawaiian Kociemba 3x3x3 TUTORIAL - Method of Michael H.

based on these 3 solves

step 1 orient f2l edges and do cross w/ 3 edges
step 2 do 2 f2l pairs next to each other
step 3 do some of the next two f2l pairs
step 4 hawaiian hacks


are you sure these are all of the L5E cases? I'll make a doc with algs for these if thats the case
 
based on these 3 solves

step 1 orient f2l edges and do cross w/ 3 edges
step 2 do 2 f2l pairs next to each other
step 3 do some of the next two f2l pairs
step 4 hawaiian hacks



are you sure these are all of the L5E cases? I'll make a doc with algs for these if thats the case
So basically this method... lol
I already made text files for Cube Explorer for them.
 
Third Solve Reconstruction
y r x' U2 U' // Stuff?
u' R U' R //Stuff?
F R U R' U' R U R' U' F' // OLL?
U2 R' D' R U R' D R // PLL?
So yeh in the end thats that


Scramble: U R U D F' U L' U B B F U' B U F' L U' B2 U2 B2
y r x' U u' // 2x2x3
R U' R //F2L-1
F R U R' U' R U R' U' F' U' // AB3C
[U', R' D' R] // Last 3 corners


That's how I'd label it. I'd love to learn that method. 3 move 2x2x3, 6 move F2L-1, 25 move solutions... why aren't we all using this???
 
Looking through some of the algorithms, it seems a little hard to recognize.
Some look like at the front an H-Perm, then in the back a U-Perm.
It will probably have to take the look of 3-4 pieces to know which case to perform.

Reconstruction trying to see if it is a possible method (Not from the video):
z' //Inspection
U R' B' U F R2 U2 L //EO Arrow (Cancelled out L2)
R2 U R2 U L //2x2x3
R2 U R' U' R U R' U R' //F2L-1 Edge
U2 R2 D R' U R D' R' U R' U' R U' R' //OLLCP
U2 y M' U2 M U //L3E


41 STM (I oriented all of the edges, it was only 5 moves to orient + 2 edge pieces + Pair for the last EO Arrow)
 
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Looking through some of the algorithms, it seems a little hard to recognize.
Some look like at the front an H-Perm, then in the back a U-Perm.
It will probably have to take the look of 3-4 pieces to know which case to perform.

Reconstruction trying to see if it is a possible method (Not from the video):
z' //Inspection
U R' B' U F R2 U2 L //EO Arrow (Cancelled out L2)
R2 U R2 U L //2x2x3
R2 U R' U' R U R' U R' //F2L-1 Edge
U2 R2 D R' U R D' R' U R' U' R U' R' //OLLCP
U2 y M' U2 M U //L3E


41 STM (I oriented all of the edges, it was only 5 moves to orient + 2 edge pieces + Pair for the last EO Arrow)

Cool, so it is pretty efficient based on this solve :D. Thanks for posting this
 
So the method has proven to be efficient, great job!

Interesting would be a test of using it in a speedsolve though, because recognition may or may not be good.
 
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