4x4x4/5x5x5 solving idea....

FrozenProk

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been able to solve a 3x3 for a while now ( Petrus Method )... thought it would be fun to try the larger cubes...

Seems like every video i see of people solving them... they solve the centers first then solve the outside...
wondering if anyone has ever tried solving like the Petrus method with these.... solving from a corner out... Not asking for a guide or anything just curious if anybody else has though of this... and wondering if it can be done as easily as solving centers first...
( I enjoy the intuitive methods more... seems like more of a puzzle for me... don't see the fun in memorizing algorithms... not bashing those who do... i can see how it can be *sort of* necessary to get the speeds i see some people solve at, just stating my opinion ) Haven't looked at any guides for solving them yet i think i'll be able to figure it out myself how to solve them, now understanding how the 3x3x3 works... may take me a week or two but i think it'll be fun... then I'll look at guides....
 
I can't do any method other that partly fridrich for long cases and intuative F2L, but I want to learn a more intuative method, just for fun. I agree with you completely, but I feel I can do better (faster) with an alg based method, even though I am not that good at memorizing algs. As far as I know, there is a method called K4 (4x4) and K5 (5x5) that is more intuative than reduction, but I cannot do it and it is not widely used.
 
i use exactly one algorithm in reduction, and that's only to pair up the last two edges. other than that, making centers and edges can be completely intuitive. i imagine this is the case for most people.

granted, i use two pair solving for the edges, but that's not an algorithm.
 
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lets see. if you make a 2x2x2 block then a 2x2x4 block then a 2x4x4 block with only intuition. but then you would need to make up comutators to finishit off. i guess i could sugest k4 seeing as the ll can be made intuitive.

and to answer that, yes ive tried something like this and it can be don i approached it like 1x1x4-> 2x2x4-> 3x3x4-> move block to the BD area fix remaining centers

(here i had 3 different solutions) pair up edges in sets of 2-> check for parrity if i have it mess with centers while making sure to keep edges intact after every other slice turn-> solve like 3x3

also if you feel like your interested in k4 there are people who can help you with it. also for a more intuitive method you could also reashurch the stradler method.

permute and orient corners(1)
solve remaining edges then centers

permute and orient corners(2)
solve centers then use comutators to finish the edges

its not fast but purely intuitive as you requested. im sure there are other ways but these are just a few that ive dabbled with for the 4x4
 
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This type of block building is very different from block building on the 3x3.
Reduction is actually block building. The goal of building blocks is to reduce to an easier set of moves to work with. Petrus reduce it to RU instead of RLUDBF (well, until you finish OLL unless you want to use shorter algs). Reduction reduces it from RLUDBFrludbf to just RLUDBF.

Edge pairing is super intuitive. You can probably make up your own intuitive parity fixes, but why not just learn 2 easy algs? It takes less than 5 min to learn both...
 
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fun method but is a pain at first like with any block building method

That website crashed my computer. I think I've been linked to it before and it happens every time. For your own good, do not EVER link anyone else to it again. I reported you and I hope you get banned.
 
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thanks for all the suggestions and what not... I'll look into them once i've solved it once or twice on my own ;)
 
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