Smiles
Veteran
personally, i never used that R' D' R algorithm for taking cross edges out of the second layer, although it is a useful trick.
however, you can reduce an algorithm. that R' D' R is really the same thing as R' D' R D. when i teach, i always teach the sexy move (or the upside down version) as the "sexy move" or "the universal algorithm" or something like that because it's used for so many things. so any time i can, i try to just say R' D' R D to make algs simpler. the extra D move is not necessary, BUT it makes it easier for beginners since it reduces algorithms.
and since this probably isn't a speedsolving tutorial, just a "solve a cube" tutorial, it's not really necessary to put the extra notes like "the D turn on the last repetition is unnecessary" or "put a yellow corner under the white corner". because for a beginner, if they accidentally put a white corner under the white corner, well they'll just do one extra step. no big deal. they won't have any idea that they messed it up LOL.
just keep in mind that you're not going for efficient solving, just efficient teaching.
that all being said, this tutorial was MUCH BETTER than before and honestly i would recommend it because it is super clear and you showed what was going on rather than assume your audience gets it already, which is perfect.
my first 2 paragraphs were just nitpicking, maybe you can use them to help with your next part but i think you did a good job
edit: the only thing that threw me off was "orientated" because imo "flipped" is easier to understand. anyway again, no biggie.
however, you can reduce an algorithm. that R' D' R is really the same thing as R' D' R D. when i teach, i always teach the sexy move (or the upside down version) as the "sexy move" or "the universal algorithm" or something like that because it's used for so many things. so any time i can, i try to just say R' D' R D to make algs simpler. the extra D move is not necessary, BUT it makes it easier for beginners since it reduces algorithms.
and since this probably isn't a speedsolving tutorial, just a "solve a cube" tutorial, it's not really necessary to put the extra notes like "the D turn on the last repetition is unnecessary" or "put a yellow corner under the white corner". because for a beginner, if they accidentally put a white corner under the white corner, well they'll just do one extra step. no big deal. they won't have any idea that they messed it up LOL.
just keep in mind that you're not going for efficient solving, just efficient teaching.
that all being said, this tutorial was MUCH BETTER than before and honestly i would recommend it because it is super clear and you showed what was going on rather than assume your audience gets it already, which is perfect.
my first 2 paragraphs were just nitpicking, maybe you can use them to help with your next part but i think you did a good job
edit: the only thing that threw me off was "orientated" because imo "flipped" is easier to understand. anyway again, no biggie.
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