[Unofficial] Sub 20 with 20 different methods

Erzz said:
I wonder which of those was the hardest to sub 20. I'm thinking Tripod or one of the Human ones.
Excellent job.

HTA by far. Took me a few days to get a sub20 with it. Heise, Belt and HTA were the only ones that gave me trouble - I managed to get Tripod in 3/4 solves.

Incidentally, do you have a sub-15 avg12 on anything other than your main? I'm kinda close, but I haven't actually done it yet.

CFOP and CFCE. Could probably manage ZZ and Waterman with a little practise.

Is this unique to you, or could someone else have the knowledge & skills to do it at the moment?

As far as I know, no one else is capable of anything close to this - at least with this range of methods. I looked on the speedcubing.com record list archive and it said Ravi Fernando could do 13 methods in under 3 mins. I think with 3 mins I could keep making up enough methods to reach 100 :P

that doesn't sound like real floyd, it's either live, or a cover....which is the worst...but non the less floyd is the best band in the world.

It's live and a cover. Grooveshark doesn't have the original.

I want to know what redux is too, can't watch the video yet, but looking forward to seeing if you did Heise and Human Kociemba properly.

Redux is the same as Human Kociemba, and of course I did all the methods properly. ^_^. The only really abnormal thing I did was using pseudoblocks in ZZ (like a boss) and two looking the first step of snyder LL.

So... Which method was the hardest to sub 20?

Looking forward to the reconstructions :-)

HTA was the hardest by far, and I think Brest wants to reconstruct these at some point. What a trooper.
 
Is there any difference? cause that would mean you did 19 methods :/

The list in the OP has methods separated by a slash surrounded by spaces, when he wrote Human Kocieme/Redux there was no space
 
Stefan said:
I didn't even know there are 20 methods. Any more?

Of course, 20 was just a nice number. Also I didn't want to do too many that were similar to each other. I originally typed out a list of about 30 methods to choose from, but it had certain ones I really wanted to do. I could've done Rouxfop instead of HTA and got the thing done much quicker, but that would be a cop out.

Do you still have the scrambles?

Sorry, I don't have any. However, I think Brest is working on it.
 
Thom Barlow - Sub 20 with 20 different methods
FreeFOP
F2 R' B2 L' F2 D R' B' L2 U' R B' U' R2 U' B2 D U

x y' U' r U' (z'x') // 1x2x2
U' M' U2 M (z'y) // 2x2x2
L U L' x' // 2x2x3
y r U' r' // XXcross
y' R' U' R' U R U' R2 // 3rd pair
R U R' U R U' R' y' U' R' U R // 4th pair
U R' U' R U' R' U F' U F R // COLL
M2' U' M' U2 M U' M2' // EPLL (Ub perm)
alg.garron

12.32sec - 55htm/49stm - 4.46/3.98tps
CLL/ELL
F2 U2 F D2 F2 R2 D' L B R' D2 L' F D' B2 D' R2 F U

y x' D' r U r' // 1x2x2
x z' r U' r' U x' U' R2 F' // Xcross
y R U' R' // 2nd pair
y' U2 y' U R U' R' // 3rd pair
y U2' R U2 R' U2 R U' R' // 4th pair
U2 R U R' U R U' R' U R U' R' U R U2' R' // CLL
U R R2' U' R U M U' R' U r // ELL
alg.garron

55htm / 13.64sec / 4.03tps
Petrus
F R2 F2 R2 U2 L2 U' F' R2 U R' U B' U B R' D' B'

x' y R2 U R2' U // 1x2x2
x' M' U' r' L' // 2x2x2
z' x' F2 U' x U2 R U L U L' // 2x2x3
z'x' F' U' R U R' U' F R U2 R' // EO
U2 y' R' U R2 U' R U' R' U R2 // FR block
U R U R U R U' R' U' R' // BR pair
R2 D' R U2' R' D R U2' R // CLL
U' M2' U' M U2 M' U' M2' U2 // EPLL (Ub perm)
alg.garron

18.36sec - 69htm/64stm - 3.76/3.49tps
Corners First
B F D2 F' U2 B' U' F2 R' B' R B' U' R2 B R B' U

x2 y' r' U R' U' R // D corners
U' R U R' U' R' F R2 U' R' U' R U R' F' U3' // U corners (T perm)
y' U' M U L' U M2' U' // WG edge
x' U M2' U' // WR edge
x2' r' U' r R' U // WO edge
x r' R2 U' M2 U // YO edge
r3 R' U' M U // YR edge
x L r M' r U' r' R U // YB edge
r2' M2' U' M' U // WB/YG/BO edges
M' M U2 M' U2 L2 // RG/RB/OG edges
alg.garron

17.28sec - 76htm/62stm - 4.40/3.59tps
Columns
D U2 F2 L2 D L' U L' B' F2 D2 B R B L U F' U' R'

x y' U' R2 y' F2' L' U2 U' r // BOY/BYR CE pairs
y' R2' U U2' M' U r' U' r' U' r // BRW/BWO CE pairs
y M y' U U' R U R' U R U2' R' // CLL / fix centres
U y' M' U M // EO
y U' U M U2 M U' x2' M2' U' M U2 M U' // Fix bad edges (place in correct orbits)
M' U2 M U2 M2' // solve this slice
(x2'y) M' U2 M U2 // solve that slice
alg.garron

51stm / 17.90sec / 2.85tps
Snyder
L2 U' R2 U B' L2 U2 F2 R F L2 R2 D U2 L2 F D2

z' y2 U' R (xy) R' U' R U z // 1x2x2
R' U l // 2x2x2
U2 y2' F R U R x U2' z' U' x' U' R' F R F // XXcross
U3 y' L' U L x' U' R U l' // 3rd pair
y' U' y' R' U2 R U' U x' R U' R' U x // 4th pair
U' x U R' U' l U R U' R' // EO
R U2 R' U' R U' R' // leave 3 corners
y' R' U L U' R U r' F' // L3C (niklas)
alg.garron

63htm / 19.45sec / 3.24tps
Waterman
L U2 L R' B2 U2 L2 D' R' F D2 U F2 D L D L' D L

y' x' U' r U2 r' R2 // 1x2x2 / 1x1x3
y U2' r' F2 // 1x2x3 / corner
R' U R U' U M U' // 1st layer
z' U2 R U' L' U R' U' L F U R U' R' F' // CLL
U2' R U R' U' M' U R U' r' // YB edge
U2' r U R' U' R' R M U l F' l' // YO edge
z r' R' U' M' U2 M' U' // YG edge
x2' R U M U2 M U // YR/RB edges
x2' U2 M' U2 M' l // L3E
alg.garron

69stm / 18.82sec / 3.67tps
8355
U2 B2 U2 L2 B' U F L' B U' B' F2 D B R' B2 L

x y2 r' R' F U' y R U2 // 2x2x2
x2 y R U F2 y R' F R // Xcross
y' U' R U R' // 2nd pair
U y' U R U' R' // 3rd pair
y2' U2' F' U F U' R U R' // 2 LL CE pairs
U2 R U' R' F' U2 F U' U U' R U R' U R U2' R' U // leave 3 corners
(z'y'x') D2' (R U R' U')3 D (R U R' U')3 D // sexy corners
alg.garron

74htm / 19.22sec / 3.85tps
ZB
L2 U2 L' R F R' F' D2 B' D L B2 F2 U' B2 R' B2 L'

x' z' D' L U' R' z R' U l // cross
y' R U R' U2' R U R' U' R' U R2 U' R' // 1st pair
y R' U' R2 U R' U R U' R' // 2nd pair
y U y' R' U R U R' U' R // 3rd pair
y2 U' U R U' R' U y' R' U' R // ZBLS
U3 R U2' R' U2 r' F R F' M' U' // ZBLL
alg.garron

58htm / 14.82sec / 3.91tps
ZZ
D U B2 L D U' R D R2 D2 R2 U2 R2 B' L B2 D'

x2 r U' R F F' U2 F U' (x2y') // EOLine
R2' R // RF pseudo block
L' R' U2' R U U' R U R U R U' R' U' R' // RB pair
L2 U2 L' U' L U L' U' L // FL block
L' L2 U L' U L U' L' // FB pair
U U' r U R' U' r' F R F' // CLL
U M2' U M U2 M' U M2' U' // EPLL (Ua perm)
R2 // fix pseudoness (premove D2)
alg.garron

66htm / 19.24sec / 3.43tps
LBL
R' U2 R F2 L R U2 B2 R' D' B U' R D B2 D2 U' B2 L'

x' U' R' U R' (x2y') // 1x2x2
U' M' U' x // 1x2x3
r' U R' U' R U2 R U' R U R' U' r (y'x') // 1st layer / 1st midge
y3 U R U' R' F R' F' R // 2nd midge
R' U l U' R U l' // 3rd midge
U2 L U' r' U L' U' r // 4th midge
U2 F U R U' R' F' // EO
R' R U3 R U2 R' U' R U' R' // CO
U R U R' U' R' F R2 U' R' U' R U R' F' // CP
U' U M2' U' M U2 M' U' M2' U' // EP
alg.garron

90htm/85stm / 18.28sec / 4.92/4.65tps
CFOP
L2 D' F2 D L2 D F D' U' R F2 R F' R' B2 D U' F'

y2 U R2' F2 y' U' R' F R // cross
R U R' U R U2' R' U y R U R' // 1st pair
y' U' R U' R' U y' U R' U' R // 2nd pair
y' U R U' R' U y L' U L // 3rd pair
R U' R' U R U' R' // 4th pair
U U' M U F R U R' U' F' M' // OLL
U y' x U2' r' U' r U2' R' F R' F' R2 x' U // PLL (Ja perm)
alg.garron

67htm / 14.21sec / 4.71tps
Tripod
R2 D2 B R2 D2 B2 R2 U' L D' R2 B2 F R B' F2 U2 B

x' y M' U L' U' L2' U2 z' // 2x2x2
U' F l' R' U' l U l' U2' R x' // extend to 2x2x3
y' U' R' U R2 U R' // 1x2x2 on R
y U' y U' R U' R' U R U R' // 1x2x2 on U
y' U' R' F R F' U' R U R' U2' R U R' U // CE pair
x U R' U' R x' // leave 5 peices
y' R' U R' d' R' F' R2 U' R' U R' F R F // PLL (V perm)
alg.garron

64htm / 17.21sec / 3.71tps
Salvia
L2 D2 F2 L2 U2 R' U' R' D U2 B R D2 F' R F2 L2 B2 R2

y' x' r' U' F' // 2 adjacent midges
R y U' L' U L U R U' R' D2' // 1st 2 corners
D' x F U' x' R U2' R' U R U' R' // 2nd 2 corners
y' U' R' F R F' R U R' // finish midges
M U' M' // 1st dedge
U y' M' U2 M // 2nd dedge
M U M' // 3rd dedge
y U' M' U2 M // 4th dedge
U2' r U' r' U' r U r' F' U F // CLL
M2' U' M U2 M' U' M2 U' // EPLL (Ub perm)
alg.garron

64stm / 16.89sec / 3.79tps
TFM
B2 U2 F2 L' F2 R B F2 R U2 L2 D' F R2 U2 F2 U' R' U

x' y' R' F B2 U (x2'z') // B2 Bomber
R U R' u' U u' x U' B U x' // 2nd midge
u' R U R' // 3rd midge
E R U' R' // 4th midge
U2 M' U2 M // 3rd dedge
y M' U M U M' U M U2 M' U2 M // 4th dedge / EO
y' (R U R' U')2 R U R' // 4th corner
R' U' R U' R' U2' R // OLL (sune)
U R U R' F' R U R' U' R' F R2 U' R' U // PLL (Jb perm)
alg.garron

68stm / 18.63sec / 3.65tps
Belt
D2 F2 U2 L F2 L R B2 R' B U' R2 F' R2 B' F2 L' U2 B

x' y2 R U R' U' M' U R U' r' U L2' y' R' U' R U (yx') // belt / EO
U' R U R' U R U2' R' // 1st look CO (sune)
x2' U' R2 U2' R U R' U R U2' R' U // 2nd look CO (conjugated sune)
x2 R2 D U R2 U R2' U' R2' U' R2 U' R2' R2 U2' R2 U2 R2' // separate U/D pieces / solve corners
M2' U M' U2 M U M2' // 1st look EPLL (Ua perm)
z2' M2' U' M U2 M' U' M2' U2 // 2nd look EPLL (Ub perm)
alg.garron

66stm / 17.89sec / 3.69tps
Heise
F R2 D2 F' R2 B' U F D2 B R B U2 R U2 B2 L2 F2

y' x' U' D' l U R B U2 (x2y') // 2x2x2
U' R' U' l U l' U2' l z // 2x2x3
R' y y' R' U' R y U' U R U R' // 3rd pair
y' U2 F' U' F U U2' R U' R' // 1x2x2
U2' U R U' R' // 3 CE pairs
U' U2 R U R' F' R U R' U' R' F R2 U' R' U' // leave 2 corners
y' F R2 x' D' x D L2 D' F R2 x' D' x D L2 D' // 2 twist commutator
alg.garron

66htm / 19.90sec / 3.32tps
HTA
B2 R2 D2 F' L2 R2 D2 B D' L' F L B' R2 D' F2 R F' R'

x' y2 M' U M' U M U' M' F' (x2y') // EO (B/G on U/D / R/O on F/B)
L U' L' R U R' (yx2') // solve U/D edges
U2' R U R' U R U2' R' R2 R U R' U R U2' R' // CO
R2 U' R2' // separate U/D corners
U2 R2 U' R2' U2' F2 U' R2 U2' (x'zx') // pair corners
U2 M2' U M2 U' // fix 4 bad edges
x2' U' M U2 M U' // fix 2 bad edges
U2 M U2 M // edge3-cycle / center shift
z M U M2' U2 M2' U M' // L4E (pre-conjugated H-perm)
alg.garron

61stm / 18.63sec / 3.27tps
Redux
U B2 U L2 B2 D' B D R' U' B2 F2 R D' U' R2 F D2

x y2 R' F R y U M U x' // 1x2x3
r U r2' U' R' U R' U R U' R' // 1x2x2
U' R' U R U' R' M' // 2x 1x2x3
U2 R' U U' R U' L' U R U' L U R' F R U R' U' F' // CLL-ish
U M U' M' // EO
U' M' U2 M U M2' U // finish redux
M' U2 M (x'z'y') // solve the first thing seen
R2 x2' R2 U2' R2 U2 R2' // solve as much as easily possible
R' U L' U2' R U' LR' U L' U2' R U' r (x'z') L' // PLL (Na perm)
alg.garron

// 77stm / 19.42sec / 3.96tps
Roux
D' B2 F2 U F2 D' R F' L R F L R2 U B2 U F D' U2

y x r' U' R (xy'x) // 1x2x2
U' U R' U R' r' F // 1x2x3
U r' U' R' U R2 U' R U' R' U R // 1x2x2
U' M U M' U' R // 1x2x3
U2' R U2 R2' U' R2 U' R2' U2' R // CMLL
M' U M' U' M U M' // EO
U2 M2' U' // L4E
alg.garron

47 stm / 9.80sec // 4.80tps
 
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Wow that's a lot of methods. I especially enjoyed the sub-10 roux single. In a world dominated by CFOP, this really shows that it's not the only competitor that has chance to be awesome.
 
No it's not, and the PLL name has nothing to do with it. He does the 3/4-F2L by making an xcross and then inserting two pairs; Tripod involves more blockbuilding than that. If anything it's a FreeFOP/Fridrich solve with a Tripod finish.
 
lol you're saying I'm not doing tripod because I'm not blockbuilding enough XD

that's like saying that my heise wasn't legit because I didn't do his batshit crazy F2L method.

EDIT: And I can always just do this;

R2 D2 B R2 D2 B2 R2 U' L D' R2 B2 F R B' F2 U2 B

x' y M' U L' U' L2' U2 z' // 2x2x2
U' F l' R' U' l U l' U2' R x' y' U' R' U R2 U R' // Extend to 2x2x3
y U' y U' R U' R' U R U R' // Add a 1x2x2 on R
y' U' R' F R F' U' R U R' U2' R U R' U // Add a 1x2x2 on U
x U R' U' R x' // Solve CE Pair
y' R' U R' d' R' F' R2 U' R' U R' F R F // L5P
 
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Or it's like saying someone's Petrus isn't legit because they do the F2L like Fridrich, or someone's Roux isn't legit because they're basically doing Fridrich and then fixing LSE at the end.

Which I see people do all the time. So yeah. The start of a method matters too.
 
It's like you're making out that Tripod has some unique first step or something.

My version of Tripod starts with a triple xcross. Call it something else if it makes you feel better.
 
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