CFOP method

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Revision as of 01:22, 8 October 2011 by Macky (talk | contribs) (since this is actually a high-profile article, i'll resist referencing an article that doesn't yet exist!)
Fridrich method
Information about the method
Proposer(s): David Singmaster
Ren Schoof
Jessica Fridrich
Hans Dockhorn
Anneke Treep
Proposed: 1981
Alt Names: CFOP
Variants: CLL/ELL, VH, ZB, MGLS-F
No. Steps: 4
No. Algs: 78 to 119
F2L:0 to 41
LL: 78
Avg Moves: 56
Purpose(s):


CFOP (Cross, F2L, OLL, PLL, pronounced C-F-O-P or C-fop) is a 3x3 speedsolving method proposed by several cubers around 1981. It is also known as the Fridrich Method after its popularizer, Jessica Fridrich. In part due to Fridrich's publication of the method on her website in 1995, CFOP has been the most dominant 3x3 speedcubing method since around 2000, with it and its variants used by the vast majority of the top speedcubers. In particular, every speedcuber ranked in top 10 3x3 average at any point since 2005 has used a variant of CFOP.

Origin and Naming Dispute

Jessica Fridrich is often erroneously credited with the invention of CFOP. In reality, developments made in the early 80's by other cubers have contributed to the method in its current form. The constituent techniques and their original proposers are as follows:

During the resurgence in popularity of speedcubing in late 90s early 2000s, there was a general lack of information on speedcubing. Fridrich's website offered a vast wealth of information for those entering the sport, including a full description of CFOP with complete lists of algorithms. As a result, many who learned from her website began to call this method "the Fridrich Method," which explains the common use of the term today.

Several high-profile cubers have long disputed this terminology; Ron van Bruchem, famously, has publicly written that he will never call CFOP "the Fridrich Method." The issue became well-advertised in the community around 2008. The term "CFOP" has since seen increasing usage, also in part motivated by efforts to standardize terminology in method classifications, and is now used nearly as often as "the Fridrich Method."

While some cubers still insist on the term "CFOP," Fridrich's contribution to the popularization of the method is undeniable, and many others accept the term "Fridrich Method" as an established terminology and a perfectly valid synonym for "CFOP."

The Steps

CFOP can be viewed as an advanced version of a Layer-By-Layer method. In particular, it combines some steps of the said method into one by using many more algorithms.

1. Cross

First, make a cross on any side of the cube. This entails solving all of the edges with a given color to their proper positions.

2. F2L (First Two Layers)

In this step you fill in the slots where the corners of the cross are missing. For each insertion, a corner and an edge are placed simultaneously. There are 41 basic cases for this step, but it can be learned intuitively.

3. OLL (Orient the Last Layer)

Next, you make the entire top side of the cube a solid color. This requires 57 algorithms, but can be broken down into two steps (2 Look OLL), which only requires 9 algorithms.

4. PLL (Permute the Last Layer)

Finally, you finish the cube by permuting the top layer of the cube. There are 21 algorithms to learn, but this step can be done into two steps, (2 Look PLL), which includes just 6 algorithms.

Pros

This method is relatively easy to understand when compared to other methods. Therefore, it is the most tested and most popular method used. It has a reasonable number of algorithms to learn, and sub 15 second averages are definitely possible. This method has been used to set many world records. It takes less thinking than block-building methods because it's more algorithm based.

Cons

Learning all of the algorithms takes some time, and it requires a lot of practice to solve the F2L consistently in 10 seconds or less. Also, it has a slightly higher move count when compared to block building methods.

See Also


F2L

edit


OLL (edit)


PLL (edit)
Permutations of corners only
Permutations of edges only
Permutations of corners and edges

External Links