# CxLL T U

## T U

This case and the U U case are actually the same because all corners are permuted and two of them are twisted in position. So if you orient the cube in the U-case x' y2 it will become this case. Then you can use the same allgorithm that only orients corners for both cases (Sune and mirror preserves everything exept the two corners).

Because of the symetry of this case most algorithms given also has got mirrors that can be used to solve the case.

As for all T cases you look at two "bars" of stickers one at Fur-Ful and one at Urb-Ulb, at the F-side it is one single colour and in the U-face the bar has got the opposite colour. |

### COLL

- R U2 R' U' R U' R2 U2 R U R' U R ... mirror Antiune + Antisune from B merged
- (y) L' U' L U' L' U2 L R U R' U R U2 R' ... left + right Antisune, preserves edges permutation
- (z') U2 L U L' U Ra U2 R' U' R U' Ra' (z) ... inverse + first turn last so two Ra's are possible.

### CLL

- (z' y') R U' R U' L' U R' U R' U L U'
- F R' F R2 U' R' U' R U R' F2

### CMLL

- (U2) R' U2 R U' L' U' L U' R' F2 U R

### CLLEF

- r U2 R' U' R U' r2 U2 R U R' U r ... mirror Antiune + Antisune from B merged and double layer moves

### CF / 2x2x2 (Waterman)

- 2x(R U') R U 2x(R' U) R' U'

### EG

**EG 2** --> 2x2x2

**EG 1**

- ...

**EG 0**

- (x) R2 U2 L F' U' F U R

CxLLedit |
U |
D |
R |
L |
F |
B |

U |
U U |
U D |
U R |
U L |
U F |
U B |

T |
T U |
T D |
T R |
T L |
T F |
T B |

L |
L U |
L D |
L R |
L L |
L F |
L B |

S |
S U |
S D |
S R |
S L |
S F |
S B |

-S |
-S U |
-S D |
-S R |
-S L |
-S F |
-S B |

Pi |
Pi U |
Pi D |
Pi R |
Pi L |
Pi F |
Pi B |

H |
H U |
H D |
H R |
H L |
H F |
H B |

Hyper CLLedit |
U |
D |
R |
L |
F |
B |

U |
U U |
U D |
U R |
U L |
U F |
U B |

T |
T U |
T D |
T R |
T L |
T F |
T B |

L |
L U |
L D |
L R |
L L |
L F |
L B |

S |
S U |
S D |
S R |
S L |
S F |
S B |

-S |
-S U |
-S D |
-S R |
-S L |
-S F |
-S B |

Pi |
Pi U |
Pi D |
Pi R |
Pi L |
Pi F |
Pi B |

H |
H U |
H D |
H R |
H L |
H F |
H B |