# CxLL H D

## H D

General information about the case.

Because of the symmetry of this case, most of the algorithms given also have mirrors that can be used to solve another case.

As for all H cases you only look at the four stickers in the U-face. In this case there are two bars parallel to the corners pointing in two opposite directions. The bars has got opposite colours but even if the cube has got the same colours on the two sides it is possible to recognize the case from the fact that no other cases has got bars and parallel corners. The inverse case H U looks very much the same but there the corners are perpendicular to the bars. |

### COLL

- R U2 (R' L') U2 R U2 R' U2 (R L) U2 R'
- F R U R' U' R U R' U' R U R' U' F'
- F 3x(R U R' U') F' ... same but shortnoted
- (L U' R' U L' U' R) (L U' R' U L' U' R)

### CLL

- ...

### CMLL

- R' U R' F2 r U' R U R' F2 U M' U R

### CLLEF

- F R U R U2 R' F R2 F' R' U2 R2 U F'

### CF / 2x2x2 (Waterman)

- (y x) R2 U R2 (U D) R2 U R2 (x)
- (x') U2 R' U2 R L U2 L' U2 .. same but different orientation

### EG

**EG 2** --> 2x2x2

**EG 1**

- R2 U2 R U2 R' d' L U2 L' d R' ... not the shortest but fast

**EG 0**

- R2 U2 R U2 F2 R2

CxLLedit |
U |
D |
R |
L |
F |
B |

U |
U U |
U D |
U R |
U L |
U F |
U B |

T |
T U |
T D |
T R |
T L |
T F |
T B |

L |
L U |
L D |
L R |
L L |
L F |
L B |

S |
S U |
S D |
S R |
S L |
S F |
S B |

-S |
-S U |
-S D |
-S R |
-S L |
-S F |
-S B |

Pi |
Pi U |
Pi D |
Pi R |
Pi L |
Pi F |
Pi B |

H |
H U |
H D |
H R |
H L |
H F |
H B |

Hyper CLLedit |
U |
D |
R |
L |
F |
B |

U |
U U |
U D |
U R |
U L |
U F |
U B |

T |
T U |
T D |
T R |
T L |
T F |
T B |

L |
L U |
L D |
L R |
L L |
L F |
L B |

S |
S U |
S D |
S R |
S L |
S F |
S B |

-S |
-S U |
-S D |
-S R |
-S L |
-S F |
-S B |

Pi |
Pi U |
Pi D |
Pi R |
Pi L |
Pi F |
Pi B |

H |
H U |
H D |
H R |
H L |
H F |
H B |