CxLL H U

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H U

This is the double Sune case. You can solve it using Sune, Antisune, mirrors also from the B, R an L sides or do y, y', y2 and all of them does diffrent edge permutations (all possible U PLLs). You can solve 8:12 H U ZBLL cases from the use of only doble Sunes (the rest are 2*Z PLL, H PLL and solved). Recognition is: place all corners using AUF, then if one edge is permuted it is one of the double Sunes. Place the edge at F-side using y or AUF and do one of the four variations. If you do COLL you can easily learn these ZB's from experiments with Sune and Antisune, no extra algorithms are needed.

Because of the symetry of this case most algorithms given also has got mirrors that can be used to solve the case.



CxLL H U.jpg As for all H cases you only look at the four stickers in the U-face. In this case there are two bars perpendicular to the corners pointing in two opposite directions. The bars has got opposite colours but even if the cube has got the same colours on the two sides it is possible to recognise the case from the fact that no other cases has got bars perpendicular to the corners. The inverse case H D looks very much the same but there the bars are parallel to the corners.

COLL

  • (y) R U R' U R U' R' U R U2 R' ... double Sune

CLL

  • ...

CMLL

  • F2 U2 F M U2 M F M2 F ... well, it's short
  • d R' U2 R U2 R U2 R U2 R' ... or y U instead of d

CLLEF

  • y r' R2 U R' U R U' R' U r U2 r' U' M'

CF / 2x2x2 (Waterman)

  • R2 U2 R U2 R2

EG

EG 2 --> 2x2x2

EG 1

  • (y) F' R U' R D R' U2 R' ... swaps FL at L side.

EG 0

  • (y x) R2 U R2 (U D) R2 U' R2 (x)
  • (x) U2 R U2 R L U2 L' U2

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CxLL
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B
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T
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L
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L U
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Pi
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H B
Hyper CLL
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Hyper CxLL T U.jpg
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L U
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L D
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L R
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L L
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L F
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L B
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S U
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S D
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S R
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S B
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-S
Hyper CxLL aS U.jpg
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-S D
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-S R
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-S L
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Pi
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Pi U
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Pi D
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Pi R
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Pi L
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Pi F
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Pi B
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H
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H U
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H D
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H L
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H F
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H B