Your own personal algs

I learned the intuition behind some 3 cycle+Edge Flip cases like M' U'R2U' M' UR2U' M2U2. I don't know of anyone else that has used cases like these for BLD.
 
I also doubt anyone else uses this A perm: l' U R' u2 L U' L' u2 R2, for TH.

I have been using that and its equivalent for the counter-clockwise A for a while. Good on the 4x4 too.

My favourite A(cw) perms that I've come up with are:

r2' F2 (L' B' r) U2 (L' D L') - start with right thumb on top, and do F2 with right index & middle

and

[B2' x'] (R2 U' r' F) (R2 F' r U') - start w. left thumb on top, and use left index to turn the full B2' (Eido-stryle) while rotating the cube so the back ends up on top.

For A(ccw):

F2 (R2 F r U') (R2 U r' F) start with right thumb down. Use knuckle of right index to push the first F.

(B r' U) (R2 U' L U) R2 U2' start with right thumb on top, and do B with right index

G(b):

D (R' U' R) [U D'] (R2 U R' U) (R U' R U' R2')

G(c):

(D R2' U') (R U' R U R' U) R2 [D' U] (R U' R)


T:

(r2' D' r2 U) (r2' [U' D] r2 U r2' D') (r2 D) -except for firt U, use the left index and ring fingers for all D/D' and U/U' moves.
 
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since i made this thread, decided to post the one i found

T perm: F U' R' F R F' R U R2 F' R U R U' R' U (headlights on back)
 
When I was first starting out, the first alg I came up with was R U2 R' U' R U' R'. I used it to do a 3-cycle of edges on the last layer.

I found a set of G-perms myself when I was learning PLL - R' U L' U2 R U' L F B U2 F' B' - and the mirrors and inverses of course. I also came up with M2 U M2 U' M E2 M E2 for Z-perm, and r U r' U' r' F r2 U' r' U' r U r' F' for A-perm.

When I was learning BLD, I found the above poster's alg for orienting 4 edges.

When first learning square-1, I came up with /3,0/-3,0/3,0/-3,0/ (just a sexy move basically). Then I move-cancelled that with /3,-3/-3,3/ to get a pure J-perm /3,0/-3,0/3,0/0,-3/-3,3/, which I used for speedsolving for a long time.

I'm sure there are plenty more I can't think of right now. This isn't counting algs I've generated, numerous commutators, fingertricks for existing algs, or entire methods, of course.
 
U Perm: M2 U' M' U2 M U' M2

Void Cube Parity: (M2 U M U') (M' U' M U' M U' M U' M' U' M' U' M' U' M' U') (M2 U' M' U2 M U' M2)

As you can probably tell, I like M and U'.

F2L Pair: R2 U2 F R2 F' U2 R2

Another F2L Pair: R U R' U' R U R' U' R U R' U' (A Fridrich case, but I found it out)

OLL Case: M U' M' U2 M U' M' (Just the mirror of a Fridrich case)

For a little while until I learned J Perms I would do:
R2 U' R2 T-Perm R2 U R2
and
R2 U R2 T-Perm R2 U' R2

PLL Z-Perm: M2 U' M2 U' M U2 M2 U2 M U2 (Mirror)
PLL H-Perm: M2 U' M2 U2 M2 U' M2 (Mirror)

I do this for OH, if I ever do one (I know it's not good): H-Perm: z2 R2 L2 d R2 L2 d2 R2 L2 d R2 L2 z R2 L2
 
U Perm: M2 U' M' U2 M U' M2

Void Cube Parity: (M2 U M U') (M' U' M U' M U' M U' M' U' M' U' M' U' M' U') (M2 U' M' U2 M U' M2)

As you can probably tell, I like M and U'.

F2L Pair: R2 U2 F R2 F' U2 R2

Another F2L Pair: R U R' U' R U R' U' R U R' U' (A Fridrich case, but I found it out)

OLL Case: M U' M' U2 M U' M' (Just the mirror of a Fridrich case)

For a little while until I learned J Perms I would do:
R2 U' R2 T-Perm R2 U R2
and
R2 U R2 T-Perm R2 U' R2

PLL Z-Perm: M2 U' M2 U' M U2 M2 U2 M U2 (Mirror)
PLL H-Perm: M2 U' M2 U2 M2 U' M2 (Mirror)

I do this for OH, if I ever do one (I know it's not good): H-Perm: z2 R2 L2 d R2 L2 d2 R2 L2 d R2 L2 z R2 L2

Too many of these are mainstream...
 
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