Shiv3r
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- Mar 16, 2016
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Okay, so I have been doing some more roux LSE stuff, and I think I have a nice way of detecting your 3-cycle case(I know, theres a buncha ways out there, but mine is makes sense, I think). It seems to be an easier way that makes sense insuitively, so easier for people to understand. This system is based on the fact that in the UR/UL case M2 U/U', you are in an interesting position where all of the Midges(yes, Im borrowing from waterman lingo here) are on the U face, and you can look at all of them easily.
One thing about 3-cycles that I've noticed is that there are really two pieces you need to figure out where they are: the piece that is solved(the "solved piece" as Im calling it here) and the piece where neither of its stickers match the senters/pieces around it(the "wierd piece"). The Idea of a 3-cycle is to use some kind of Adjust M slice(AMS)and a U2 to match the wierd piece up with its color on one side. The AMS to be done can be determined by its location relative to the solved piece.
So to predict 3-cycles, we have to predict where the solved piece and the wierd piece will go.
thankfully, if either is on the slice, they will end up on the D layer. If they are on the L/R sides, they will end up on the U layer.
(for of the cases where centers are swapped, things are different, but youll figure it out failry easily):
1.to find the solved piece I use these strategies before the UL/UR pieces are intserted:
-If the solved piece is on the slice, the stickers of the centers adjacent to the piece match the piece
-If the solved piece is on the L/R sides, it will be solved relative to the corners next to it(but not the center)
-BUT if the solved piece is on the L/R sides and the 3-cycle case will be a swapped centers case(for example M2 U2 M' U2 M), then the solved piece will actually be completely opposite of the corners next to it.
2.to predict the location of the wierd piece, the same strategies apply, except that it is inverted: the wierd piece will not match the centers(in the slice) or the corners(L/R), and for center-swap cases it is looks solved.
so what do you think? I think that for slightly newer rouxers trying to improve their LSE, this makes a lot of sense, and it is pretty intuitive, I picked it up just through experience.
One thing about 3-cycles that I've noticed is that there are really two pieces you need to figure out where they are: the piece that is solved(the "solved piece" as Im calling it here) and the piece where neither of its stickers match the senters/pieces around it(the "wierd piece"). The Idea of a 3-cycle is to use some kind of Adjust M slice(AMS)and a U2 to match the wierd piece up with its color on one side. The AMS to be done can be determined by its location relative to the solved piece.
So to predict 3-cycles, we have to predict where the solved piece and the wierd piece will go.
thankfully, if either is on the slice, they will end up on the D layer. If they are on the L/R sides, they will end up on the U layer.
(for of the cases where centers are swapped, things are different, but youll figure it out failry easily):
1.to find the solved piece I use these strategies before the UL/UR pieces are intserted:
-If the solved piece is on the slice, the stickers of the centers adjacent to the piece match the piece
-If the solved piece is on the L/R sides, it will be solved relative to the corners next to it(but not the center)
-BUT if the solved piece is on the L/R sides and the 3-cycle case will be a swapped centers case(for example M2 U2 M' U2 M), then the solved piece will actually be completely opposite of the corners next to it.
2.to predict the location of the wierd piece, the same strategies apply, except that it is inverted: the wierd piece will not match the centers(in the slice) or the corners(L/R), and for center-swap cases it is looks solved.
so what do you think? I think that for slightly newer rouxers trying to improve their LSE, this makes a lot of sense, and it is pretty intuitive, I picked it up just through experience.
