Where to learn how to blindsolve

I don't suggest seerusgod's videos.

For the 4x4, or 3x3?

Just show me the fastest.
The fastest? Be more specific.

Well, the ones that use less time...

...?

Less time is pretty hard to determine, as well.

It's an explanation of what I ment in page 2.

It was clear, what you meant, but you wasn't specific enough :).
 
The one people has improved on the most, I don't really understand what's not clear...:(
 
The one people has improved on the most, I don't really understand what's not clear...:(
I think that's not even a valid English sentence, certainly I don't understand what that's supposed to mean. But I suspect that even if you correct it, it'll still be ambiguous.
 
I think that's not even a valid English sentence, certainly I don't understand what that's supposed to mean. But I suspect that even if you correct it, it'll still be ambiguous.

We may both agree that my English is worse then many people, but what is soo wrong with that sentence?
 
As I see it: Grammar, and pretty much nothing else.

I think what Stefan means is that there is no one method that has been improved on the most, because the 4x4x4 BLD event itself isn't very well developed in the first place. Besides, this isn't speedcubing, so there isn't a single method that solves the entire cube. People mix and match different methods for different "piece types" and find the best combination of methods that works for them, so you could have made your question clearer by asking which method is the best for each "piece type", but I think I've answered that question way earlier in this thread anyway (I hope).

If you really want an answer for your question, it's commutators, because that's the method that's been there since the start of big cubes BLD. But then again, there really isn't much to develop for commutators, except maybe find more algorithms, and that's why there's BH.
 
As I see it: Grammar, and pretty much nothing else.

I think what Stefan means is that there is no one method that has been improved on the most, because the 4x4x4 BLD event itself isn't very well developed in the first place. Besides, this isn't speedcubing, so there isn't a single method that solves the entire cube. People mix and match different methods for different "piece types" and find the best combination of methods that works for them, so you could have made your question clearer by asking which method is the best for each "piece type", but I think I've answered that question way earlier in this thread anyway (I hope).

If you really want an answer for your question, it's commutators, because that's the method that's been there since the start of big cubes BLD. But then again, there really isn't much to develop for commutators, except maybe find more algorithms, and that's why there's BH.

You answed my question enough already in this thread.

If there are different ways to mix different methods for "piece types", then why didn't he tell me?
 
I thought that was sorta trivial? 'Cause that's what people do for 3x3x3 BLD? The best example is M2 edges + 3OP corners.
 
I thought that was sorta trivial? 'Cause that's what people do for 3x3x3 BLD? The best example is M2 edges + 3OP corners.

If you tried to answer my question, then I just wanted you to know that you didn't.
 
Back
Top