What was the hardest thing for you to wrap your head around in BLD solving?

I just read joel's tutorial on OP, and didn't have any troubles with that. Maybe when I start doing some 'advanced' BLD, I'll get stuck on something tricky :)
 
Learning that what I thought was happening to the cube when I did something was sometimes not what was actually happening to the cube. Basically when I would do an algorithm that had a different effect on the cube than I thought it would. An example would be using the 4x4x4 wing parity algorithm before solving centers (which would perform a U2 on the U face centers and lead to a DNF). I had a hard time with that at the beginning, and had to make sure that I was using all my algorithms properly.
 
Breaking into new cycles on the U-face with the U2 method for centers.
And getting used to new methods in general. When i learned them, its always hard for me to force myself to use it. Because in the beginning you are ALWAYS slower with them..

Dennis
 
Right now M2 is weird to wrap my head around. I mean, i understand the concept, however with my memo ( just tap locations, for edges and corners ) it makes knowing whether or not the M slice is out of rotation a real pain to know. This leaves me to just count how many locations I have and figure it out from there :/
 
That is where using a memo ,system with letter piars comes in handy :)

You could count during the solving of edges: 1st edges is normal M slice, 2nd is off by M2, even / uneven from there
or move your foot up/down or left/right at every solved edges
 
That is where using a memo ,system with letter piars comes in handy :)

You could count during the solving of edges: 1st edges is normal M slice, 2nd is off by M2, even / uneven from there
or move your foot up/down or left/right at every solved edges

i was considering doing that, but i think simply counting each edge as "1, 2" everytime is better. I dont' hear about people using tap method for memo much, unless it's just either edges or corners, not both.

4x4 centers are a challenge for me right now, as the basic concept of the buffer location moving is really foreign to me, not hard to grasp, but it's awkward.
 
trying to learn BH; I still have not been able to get it, so I do not bld anymore.
Also, when first learning, I had trouble with breaking into a new cycle.
Also, I have had difficulty in using any other memo system other than visual, which I also suck at.
 
I still haven't had a successful solve, and there are a few difficult things for me:

1. breaking into a new cycle-it seems so easy, but I always get confused
2. deciding on a memo system-I found myself after a while just looking up systems, but not deciding on one
3. now that I've picked one, I need to get myself to be able to memorize a full solve, and learn the layout of the cube (I'm lettering the edges-taps for corners)
 
1. breaking into a new cycle-it seems so easy, but I always get confused

I had trouble with this, but then I realized this. Say if you have a 3 piece cycle, but the buffer is already solved. Eventually, the third piece, or last piece in this cycle will return to the beginning.

Say for example there's a cycle UL > FL > UB, at the end of this cycle, UB will go to UL to solve UL. You don't even have to memorize that you broke into a new cycle, just memorize where the last piece goes and it'll fix it :)
 
BH corners, by far. I still can't go fast with them. I found BH edges ridiculously easy in comparison.
 
I say memo and also why do we start the timer when were doing memo and solve after that? Why couldn't we not include the memo time in with the solve time?

That's a part of being a good BLD solver. You have to have a fast combination of both memorizing and solving. BLD solving would be dumb if it were like "speed BLD" and you could memo it for however long you wanted to and only timed the execution.
 
That's a part of being a good BLD solver. You have to have a fast combination of both memorizing and solving. BLD solving would be dumb if it were like "speed BLD" and you could memo it for however long you wanted to and only timed the execution.

ok but sometime I wander whats the solve time was example the newest 26 sec 3x3 BLD WR
 
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