What makes you decide on an Algorithm?

Arkwell

Veteran
Joined
Jan 23, 2011
Messages
314
Guys, for your OLL's & PLL's when you're deciding on an algorithms from a database what makes you decide on a particular algorithm? Is it down to how finger trickable it is or is there more involved. After working with an alg what makes you decide to give it up and try another?
 
My algorithms have to have no rotations, since I find those algorithms much slower. (I have used 2 or 3 algorithms with 1 rotation)
They must be 3-gen. (If an algorithm isn't 3-gen, I find it harder to perform.)
I then prefer algorithms that are only 3-4 QTM above the optimal solution.
R,U,F algorithms that fit this list, are my first choice, then R,U,L and R,U,D are my second choice, then R,U,B are my last choice. (This only applies if there are multiple algorithms in the database that fit all the above "rules")

This is usually how I find algorithms that I might use; but then once I have found a few that fit the list, it comes down to what I think feels better.

Edit:
This works good for OLLs, but with PLLs, a lot of fast cubers have already made videos of what PLLs they use. Usually they use some of the best PLLs out there.
If you haven't learned all your PLLs yet, here are some videos that might help you out.
http://www.youtube.com/watch?v=LW4TYyHH-1s&feature=channel_video_title (Erik Akkersdijk)
http://www.youtube.com/watch?v=fWyjLAiEL9o (Breandan Vallence)
http://www.youtube.com/watch?v=kossdjLYqsc (Feliks Zemdegs)
 
Last edited:
I also like 2-gen and 3-gen algorithms, but I think you should put ergonomics up front.
 
My algorithms have to have no rotations, since I find those algorithms much slower. (I have used 2 or 3 algorithms with 1 rotation)
They must be 3-gen. (If an algorithm isn't 3-gen, I find it harder to perform.)
I then prefer algorithms that are only 3-4 QTM above the optimal solution.
R,U,F algorithms that fit this list, are my first choice, then R,U,L and R,U,D are my second choice, then R,U,B are my last choice. (This only applies if there are multiple algorithms in the database that fit all the above "rules")

This is usually how I find algorithms that I might use; but then once I have found a few that fit the list, it comes down to what I think feels better.

Edit:
This works good for OLLs, but with PLLs, a lot of fast cubers have already made videos of what PLLs they use. Usually they use some of the best PLLs out there.
If you haven't learned all your PLLs yet, here are some videos that might help you out.
http://www.youtube.com/watch?v=LW4TYyHH-1s&feature=channel_video_title (Erik Akkersdijk)
http://www.youtube.com/watch?v=fWyjLAiEL9o (Breandan Vallence)
http://www.youtube.com/watch?v=kossdjLYqsc (Feliks Zemdegs)


Thanks for this! I'm also checking out Teller West's OLL's.
 
Last edited:
I use 2 gen-3 gen algorithms that are easy to finger trick, fast, easy to memorize, and doesn't make me lock up a ton. I went around to every single PLL/OLL video I could find and tried every single algorithm to see if it fit my cubing style.
When I watched Feliks' PLL video I found out I use the same algorithms in every single PLL except A/V/E/Ra perms.
 
I choose by which one is faster, and easier for me. For example, I hate F turns, L turns, B Turns, D turns, and cube rotations. So I mainly stick to algorithms that are mainly U and R. I also look for a pattern that I already know like R U' R' U' R U R' F', ect...
 
Last edited:
I dont think 2-gen/3-gen (etc.) is really important. When i pick algs i visualise different ways that i can reduce regrips (whilst maintaining speed); i think regrips are the biggest decider on a good alg vs a bad one.
 
Back
Top