Cyrus C.
Veteran
I do (RUR'U')x3 RU'RF'U2F
It's really unefficient.
It's really unefficient.
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Damn teller, that's slick!!!
All I have to say is, wtf? Some of your finger tricks seem unnecessarily complex, and showy.
Damn teller, that's slick!!!
All I have to say is, wtf? Some of your finger tricks seem unnecessarily complex, and showy.
They are designed for speed...and if they're pretty, well thank you! They're fun to execute too!![]()
Damn teller, that's slick!!!
All I have to say is, wtf? Some of your finger tricks seem unnecessarily complex, and showy.
I use it for that too ;-)
Chris
I figured that. Finally an algorithm for this case that's worth learning. I love it! (I don't have an algorithm for flipping two adjacent edges in BLD. Well, I didn't until now, anyway.) Thank you!
Ok, is theyre any sympathic one for the case with only one last layer edge oriented ?
As long as having such a crapy F2L, I prefer prepare my LL.
Anyway, this F2L can be handled by putting a mixed pair in a custom slot by misaligning the cross. I'm not sure I am very clear, so I will put an exemple :
You got this crappy case in the slot FL. So you put the correct edge in the slot FR. Then, you misalign the cross using u. And insert the corner in his position, flipping the edge. For exemple, if the corner is fisrt layer on top, do :
uR'FRF'RU'R'u'
And you are done.
This technique combine very well with ZBF2L. So I plan to learn them for « high symetries cases » and especialy crappy ones with the edge in the wrong orientation in the slot.
The intuitive thing I use otherwise is: R U' R' d R' U2' R U R' U2' R which can be executed really nicely.
R U' R d R' U2 R U2 R' U R
yesh, also try real fingertricks (teller)