2x2: (11.15), 7.76, 9.78, 8.80, (7.74)=8.78 avg Bad, but it's 2x2. 3x3: 21.44, 18.56, 19.59, (18.20), (24.88)=19.87 avg Not sure what happened here, but I got a crazy average. I've only had maybe 1 or 2 other sub-20 Ao5s, but a welcome surprise nonetheless. 4x4: (1:36.34), (2:00.19), 1:59.80, 1:57.74, 1:56.95=1:58.16 avg Nice. 5x5: 3:11.87, (3:36.26), (3:06.92), 3:15.73, 3:25.33=3:17.64 avg Also nice. 2BLD: 1:29.40, 56.36, 1:06.10=56.30 best Pretty nice. 3BLD: DNF, 5:40.43, DNF=5:40.43 best Dang, I was really hoping to get something better. 4BLD: DNF, DNF, DNF=DNF best First three attempts; I was really hoping for a success. MBLD: 1/2 (14:34) After last week, I lowered my goal. I actually got through the attempt this time, but first cube was off by 5 edges. OH: (45.65), 42.37, (35.54), 36.75, 36.78=38.63 avg Started slow, but sped up nicely at the end. Feet: 4:26.77, (3:44.54), 6:53.54, 6:07.38, (8:04.93)=5:49.23 avg As you can see, I am highly consistent. MTS: 1:32.45, (1:25.44), (DNF), 1:53.01, 2:09.84=1:51.77 avg I pretty much care 0%. FMC:37
Reg: L' R' B' D'-EOLine (4/4)
Inv: R' U L' R U2 L' U' L' U L-Left block (10/14)
Reg: R U R U2 R U R' U R' U-Reduce to L5C (10/24)
Skeleton: L' R' B' D' (+) R U R U2 R U R' U R' (*) U L' U' L U L U2 R' L U' R (24)
(+): D L' D' R2 D L D' R2 Cancels 3
(*): U L' D2 L U' L' D2 L Cancels none
First time using NISS; don't think I did it quite right. (*) was originally inserted as its inverse, which it cancelled 2 in, but I realized this mistake with like 0 seconds to spare. Mostly I'm glad to have a decent result. Sorry, I accidently put 27 at first.
Full solution: L' R' B' L' D' R2 D L D' R' U R U2 R U R' U R' U L' D2 L U' L' D2 L U L' U' L U L U2 R' L U' R
2-4: 2:55.25 Ew bad. 2-5: 6:49.04 Kind of ew bad. Mega: 2:43.11, (3:06.92), 3:00.92, 2:47.59, (2:28.61)=2:50.54 avg Quite nice. Prya: 10.45, 8.79, (10.91), 9.04, (6.16)=9.43 avg Rather nice. SQ1: (36.93), (2:21.57), 42.96, 1:03.59, 55.45=54.00 avg How does parity go again? Well, not like that. Skewb: 23.48, 16.08, (9.91), (23.99), 18.78=19.45 avg haha skweb lol
This was overall nice. And now, an acrostic poem written by my good friend Michael: Germs Politics Ectoplasm Rot Mondays Satan
You can do a bld solution, it's the inverse of the normal bld solution on the scrambled cube.
If you can do the first two layers you must be able to do a beginners solution on the LL.
(like first orient edges, the permute them, ...)
A one look LL is much harder because you don't have the same pattern recognition.
On the other hand I DNF as much as 50% or more so perhaps I should not give advise .
I'm not the fastest, but something that works for LL is this:
1. permute edges. I do this by first AUFing to get the front edge, then a U perm to fix the left edge, then if the back and right edges are swapped, a J perm to fix them.
2. orient edges. This is just a 2-flip or 4-flip as needed, using my standard BLD edgeflip algs.
3. permute corners. While orienting edges I'm checking the front two corners to see where they go. Then I use an A perm, an E perm, or an H perm (with a U2) to put them in place.
4. orient corners, same as I would BLD.
While it is a bunch of steps and a little slow, I find it's not a bad approach because in each of those steps it's pretty easy to be looking ahead to the next step, so I can do LL with pretty constant turning - no pauses. I would imagine a fast cuber could do LL this way sub-10 very consistently.
Thanks guys for the help! As you will see in my results, I started with a DNF and then got a 15:xx.xx, 4:33.xx, 3:20.xx, and then finished with a 2:06.05!!!
So I average 50-55 secs, been doing pretty well at these comps.
I'm using a very basic beginner method:
1. cross
2. f2l (corners and edges separately): one corner, then the edge to the same slot -> y -> repeat to all slots counterclockwise
3. orient the ll edges by F R U R' U' F' or F U R U' R' F' or both
4. one edge solved to the back, permute the rest with U, J or T perm
5. orient the corners by repeating (R' D' R D)2 or (D' R' D R)2
6. permute the corners with A, E or H-perm (H requires U2 AUF)
I should be looking towards some cfop tricks next. After all, I feel like there's more potential than in inverse blind.
Reg: L' R' B' D'-EOLine (4/4)
Inv: R' U L' R U2 L' U' L' U L-Left block (10/14)
Reg: R U R U2 R U R' U R' U-Reduce to L5C (10/24)
Skeleton: L' R' B' D' (+) R U R U2 R U R' U R' (*) U L' U' L U L U2 R' L U' R (24)
(+): D L' D' R2 D L D' R2 Cancels 3
(*): U L' D2 L U' L' D2 L Cancels none
First time using NISS; don't think I did it quite right. (*) was originally inserted as its inverse, which it cancelled 2 in, but I realized this mistake with like 0 seconds to spare. Mostly I'm glad to have a decent result. Sorry, I accidently put 27 first.
Oh yeah, I guess I should do that. Don't worry though, because I wrote it all out on my "official" lined sheet of paper with the scramble on it. I'll fix that.
I'm using a very basic beginner method:
1. cross
2. f2l (corners and edges separately): one corner, then the edge to the same slot -> y -> repeat to all slots counterclockwise
3. orient the ll edges by F R U R' U' F' or F U R U' R' F' or both
4. one edge solved to the back, permute the rest with U, J or T perm
5. orient the corners by repeating (R' D' R D)2 or (D' R' D R)2
6. permute the corners with A, E or H-perm (H requires U2 AUF)
I should be looking towards some cfop tricks next. After all, I feel like there's more potential than in inverse blind.
I do something like this too, although I don't bother inserting the corner oriented for the first layer. (Which is also the same F2L method I had been using from like 2009 until 2015.) This lets you use stuff like double sexy to insert the edge, which is faster than inserting the edge when the corner is oriented, imo. I also do the last layer in a different order (EO, CP, CO, EP) because I think the algs are better there, although CP recognition is bad.
Actually, yes, this is currently mostly true. Occasionally someone will try another person's solution and notice a mistake, so we catch errors that way. Most really spectacular move counts get checked that way.
The competition website does count moves, but it doesn't check the solution. That's another feature I'd like to add someday, but I haven't had time to do it yet.
Irritated that I just missed the deadline on FMC -- started the attempt earlier today but didn't have time to submit at the time.
B L' D R' D' L2 F U' L' F2 L2 F U2 L2 F' U2 R2 B2 L2
I: F' \\put the pair somewhere nice (1/1)
N: F L F2 L' \\2x2x2 (4/5)
B \\pair (1/6)
R' B' R' B U' \\F2L-2+pair (5/11)
D' R' D \\additional 2x2x1 (3/14)
B U2 B U' B2 \\L3E (5/19)
U' R L' B2 R' L U' \\Done (7/26)
Final: F L F2 L' B R' B' R' B U' D' R' D B U2 B U' B2 U' R L' B2 R' L U' F (26)
Did terribly in 3BLD and MBLD, but at least I won FMC! (Feels a bit undeserved with Kit's 26, though.)
By the way, I think this has been brought up before, but do the ranking scores account for ties? Stuff like FMC usually have a lot of tied entries, and sometimes other events have ties too (pretty common now that we have 100+ people competing).