Chris, I am by no means an expert in BH; you are, it's your method. But here's my two cents: You know the thing about really experienced/fast cubers, that thing about there not being any difference between intuitive and algorithmic F2L? I think if you want to get faster at BH, you might want to start doing that - getting to the point where intuitive = algorithmic. Things like viewpoint shifting is just way way way too trivial for someone at your level. It's like still having to do a U4 before you can recognize OLL - it makes absolutely no sense for someone as experienced and knowledgeable as you are. 12-movers, orthogonals, and A perms are instantly recognizable, so if you have neither of those and don't have an AnI pair, then you should instantly know it's an 8-mover - this whole process should take less than a second. And given any 8-mover, you should instantly be able to see the commutator without any trouble. There is absolutely no reason to go through that whole viewpoint shifting process (or any other long/complicated thinking processes you employ).
So when you're looking for insertions, it's boom, we have 3 stickers, boom, is it a 12-mover, boom, is it orthogonal, boom, is it an A perm, boom, does it have at least one AnI pair. If you hit a yes, do your next move and repeat the process. If all are nos, see if the commutator cancels with the leading/trailing moves.
I hope this doesn't come across as offensive or anything. It's 1 in the morning and I just biked 20 miles today. I'll fix the tone tomorrow morning
So when you're looking for insertions, it's boom, we have 3 stickers, boom, is it a 12-mover, boom, is it orthogonal, boom, is it an A perm, boom, does it have at least one AnI pair. If you hit a yes, do your next move and repeat the process. If all are nos, see if the commutator cancels with the leading/trailing moves.
I hope this doesn't come across as offensive or anything. It's 1 in the morning and I just biked 20 miles today. I'll fix the tone tomorrow morning
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