fanwuq
Member
Nothing in this entire thread has been useful for speedsolving and really only useful for some fewest moves stuff, which for 4x4 is pretty dumb to do anyway since you wouldn't do a solve with OLL parity anyway.
It's not useful for FMC either. It's an interesting idea to think about, but nothing practical came out of it.
That said, a few of the algs from this thread seem to be decent enough to be usable for speedsolves, or at least interesting for fewest moves purposes.
Really? New algs or algs that people have been using for years? I don't see any new algs that are better than existing algs for speed.
The idea of having an OLL parity alg for fewest moves is ridiculous.
1. Almost nobody does 4x4x4 FMC
2. Even fewer do it linearly and count in QTM. (When you don't do it linearly, you can fix parity much earlier.)
reParity™ - r U2 l' U2 x' r' U2 l U2 r' U2 l U2 l' U2 y' 2m2 y'
I don't care about fewest moves. I think you have been getting me confused with someone else. Actually do this alg, (SiGN) and then tell me your opinion.
I want to give you a chance to redeem yourself.
reParity™ is not that good; the y' 2m2 y' really messes up the flow of the alg. I don't see you finding any algs, you simply converted the notation of cmowla's algs to make the algs appear more fingertrick friendly. I don't see why you brand algs that you did not find, but that's another issue.
Your alg is much slower than algs that have existed for years. Nobody's going to stop you from using your algs, but you won't be able to persuade anyone to like your algs.