Chree
Veteran
There's a movie on DeeDubb's chanel:
https://www.youtube.com/watch?v=zaKmryHSKcc&list=PLajHGvYF36nQ6VlcMyobP3mnK1GNv-gex&index=2
Nice.. that was really helpful.
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There's a movie on DeeDubb's chanel:
https://www.youtube.com/watch?v=zaKmryHSKcc&list=PLajHGvYF36nQ6VlcMyobP3mnK1GNv-gex&index=2
If you're already using 2-look CMLL then yes, start learning CMLL.I am not using he's algs I'm using the OLL and PLL algs I use for CFOP I understand that the are not optimal. At this point why not just start learning full CMLL? Is there a reason other than timer?
I am not using he's algs I'm using the OLL and PLL algs I use for CFOP I understand that the are not optimal. At this point why not just start learning full CMLL? Is there a reason other than timer?
Can't you just sledgehammer pairs that have white facing up, instead of avoiding them?
Keep me updated on your progress and best of luck.
DeeDubb, I am not so sure how serious you were about keeping you updated on my progress. Nonetheless, here is my 2 month report.
I learned Roux on April 1 using your videos. At that time I was a 2 minute solver. Now on June 1, I am 45 second solver. My step-by-step time breakdown is 10/15/8/12. During inspection, I can plan all of the 1x2x2 square and predict the location of the remain edge and corner.
My personal best solve time is 29 seconds (achieved three days ago). My personal best Ao5 is 37 seconds (achieved about a week ago). I "know" 21 out of the 42 CMLL algorithms. I use know in quotation marks because I still have to use a cheat sheet sometimes.
By July 1, I hope to have "know" all 42 CMLL algorithms and be a 40 second solver. By the end of the summer, I hope to really know all 42 algorithms without a cheat sheet and be a 35 second solver.
Thanks for inspiring me to be a Roux solver. I have enjoyed it so much more than all the other methods (CFOP, Petrus, ZZ, LBL, EF, CF, 8355). Actually, I like Petrus a lot too; I am just not particularly fast at it.
Hello!
My brother-in-law wants to learn how to solve the cube and I was thinking about teaching him your version of Roux instead of an LBL approach. I have a couple of concerns tho, the main one being the lack of a fixed point of reference during the first stages of the solve. Let's say he starts with yellow on top and blue on left as his orientation, while solving the first 2x2x1 he buffers the blue-red edge piece on DF using M and pairs it up with its corresponding corner using M2 (so the yellow center will end up in the B face, red on top, etc), won't he have trouble figuring out that the next edge piece he needs to solve is blue-orange? This could be solved by adding the extra step of adjusting the M layer after every pair insertion and making sure yellow is on top, but maybe I'm overthinking it and that's an unnecessary step. Have you or anyone else taught this method to any beginners and ran into this issue? Has anyone that learned this without knowing any other method to solve the cube had trouble with this?
I would learn the Y perm though because double adjacent swap is okay but one alg is good. Learn the cycles for each EO case and stuff
what about your glorious V perm? or ryans overpowered E perm?
if i were you i would first learn all the lse cases, be able to sub 25 moves on average. then work on block building, i think 35 moves is a good goal. and i wouldn't worry about cmll now since it's less interesting and makes very little difference in your speed.
I would learn the Y perm though because double adjacent swap is okay but one alg is good. Learn the cycles for each EO case and stuff
This is an N perm executed slightly differently:Edit: The diagonal permutation on Waffle's page is not one of Y/J/E/N. It is:
R' U L' U2 R U' x' U L' U2 R U' R x'
So what's up with that? It doesn't seem to be used anywhere else...
This is an N perm executed slightly differently:
(R' U L' U2 R U' L)2 = R' U L' U2 R U' L R' U L' U2 R U' L
he's done some rotations to change a few of the moves a little, but it's still very similar to the N perm.
Possibly to make it easier to execute - the first one replaces two moves with zero moves, and the second one allows you to do an R move instead of an L move, and most right-handed people find R moves faster.I wonder what the motivation was to add cube rotations?