abr71310
Veteran
I know the following two algorithms to orient edges if corners are all okay...
(M' U)*4 (M U)*4 -- flips all 4.
M' U M' U M' U2 M U M U M U2 -- flips front and back edges
But I'm missing the one (this is for LL algs) that lets you use ONLY M', M, U and U' to solve the FL edges (FRONT AND LEFT) or FR edges (FRONT AND RIGHT); of course, both I refer to are on the TOP LAYER... (say I was doing Fridrich...)
How would I just flip those two without affecting the rest of the cube?? (If i were to translate this into a blind algorithm as well, so if I get a bufferpiece as the last one to move I don't have to cycle, I can just apply this algorithm...)??
EDIT:
Does this work??
M2 U' (M U2) (M' U')*2 (M' U2) (M U' M')
There's nothing FASTER than this one?? (It's not very fingertrick friendly, if you know what I mean... I keep getting 7.xx's on it...)
(M' U)*4 (M U)*4 -- flips all 4.
M' U M' U M' U2 M U M U M U2 -- flips front and back edges
But I'm missing the one (this is for LL algs) that lets you use ONLY M', M, U and U' to solve the FL edges (FRONT AND LEFT) or FR edges (FRONT AND RIGHT); of course, both I refer to are on the TOP LAYER... (say I was doing Fridrich...)
How would I just flip those two without affecting the rest of the cube?? (If i were to translate this into a blind algorithm as well, so if I get a bufferpiece as the last one to move I don't have to cycle, I can just apply this algorithm...)??
EDIT:
Does this work??
M2 U' (M U2) (M' U')*2 (M' U2) (M U' M')
There's nothing FASTER than this one?? (It's not very fingertrick friendly, if you know what I mean... I keep getting 7.xx's on it...)
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