Updated version of TimeYourCube

What he means is that if an average has more than 1 dnf the average is dnf'd. This is the way most timers work and how it is handled by the WCA

EDIT: but yes the going to +2 and dnf works as expected
 
For OSX, it works beautifully, but the sound kind of gets on my nerves and hurts my ears.

I am open to change the sound. Do you have any suggestions for sound, or can you give me some pointers what to avoid, when finding or generating new sound?
 
Perhaps a volume control for the sound?

There is a glaring lack of OH 3x3 (and other WCA puzzles) that would be cool to have. Also, adding various Relay options would be awesome, but not as important. 2x2-4x4, 2x2-5x5, etc.
 
Perhaps a volume control for the sound?

There is a glaring lack of OH 3x3 (and other WCA puzzles) that would be cool to have. Also, adding various Relay options would be awesome, but not as important. 2x2-4x4, 2x2-5x5, etc.

I have added one-handed versions of the 3x3 through 7x7 cubes. I'm not really sure how to add relay options in an intuitive way to the site..

Also, I have added a volume control.

Both changes are made only to the testing page (http://testing.timeyourcube.com/).
 
You're so on the ball!

I like the changes thus far. The whole graphing thing is what made me stick with gqtimer for so long. But if you can top them insofar as features go, I will absolutely switch.

The next thing I can think of, which is probably harder than I think it is, is to allow use of Speed Stack timers.
 
You're so on the ball!

I like the changes thus far. The whole graphing thing is what made me stick with gqtimer for so long. But if you can top them insofar as features go, I will absolutely switch.

The next thing I can think of, which is probably harder than I think it is, is to allow use of Speed Stack timers.

You're right, that is hard. There are actually several reasons why it's hard, but a major point is that the site is powered by something called Javascript, which is basically a browser extension. The problem with Javascript, however, is that it does not have access to any hardware on your computer. (In principle, you should be glad that this is the case, otherwise you could write websites that monitor your every move using your webcam, record everything you say using your microphone, and so forth).

The way to overcome this 'limitation' is to write dedicated software. That could for instance be a Java applet that would have to start every time the site is loaded.. But then again, the entire site would have to be totally rewritten into a Java applet. Also, I think the average user would be annoyed that he or she would have to wait for the java virtual machine to load every time they visit the site.

That being said, I am open to other suggestions for improving the site :)
 
Make the scrambles random state rather than random move... random move is really outdated.

This is a really good suggestion. Unfortunately, I don't really have the time to code such a scrambler myself. However, if any of you know of an implementation in either Javascript or PHP that is in the public domain, I'll gladly put it on the site.
 
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