Noahaha
blindmod
My biggest parity problem with a 4x4 is looking ahead. When I get to OLL parity I have two a algs. I like the longer 1-up, 2-up, 3down thing but it will add PLL parity if it isn't there or cancel out PLL if it is. The standard speedsolving alg doesn't do this. If I could see to the next few steps I could avoid one type of parity by choosing the right alg to apply.
I recommend just choosing your favorite one and doing it by default, and only doing the other one when you happen to recognize the case. PLL parity doesn't take *that* long, so it's not worth a couple seconds of recognition to avoid. But if you get an easy case like having permuted edges or corners and you can recognize it quickly, then choose which alg to do.
